pub trait IOffsetPose_EffectorLinkMethods: IOffsetPose_EffectorLink {
// Provided methods
fn apply(
self,
solver: impl Into<IKSolverFullBodyBiped>,
weight: impl Into<f32>,
rotation: impl Into<Quaternion>,
) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn apply(
self,
solver: impl Into<IKSolverFullBodyBiped>,
weight: impl Into<f32>,
rotation: impl Into<Quaternion>,
)
fn apply( self, solver: impl Into<IKSolverFullBodyBiped>, weight: impl Into<f32>, rotation: impl Into<Quaternion>, )
Apply(crate::root_motion::final_ik::iksolverfullbodybiped::IKSolverFullBodyBiped, f32, crate::unity_engine::quaternion::Quaternion) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IOffsetPose_EffectorLink> IOffsetPose_EffectorLinkMethods for __T
Available on crate feature
root_motion-final_ik-offsetpose only.