#[repr(C)]pub struct AnimatorControllerPlayable {
pub m_handle: PlayableHandle,
}Expand description
Fields§
§m_handle: PlayableHandleImplementations§
Source§impl AnimatorControllerPlayable
impl AnimatorControllerPlayable
pub fn m_null_playable() -> AnimatorControllerPlayable
pub fn set_m_null_playable(value: AnimatorControllerPlayable)
Source§impl AnimatorControllerPlayable
impl AnimatorControllerPlayable
Sourcepub fn set_float_string(
name: impl Into<Il2CppString>,
value: impl Into<f32>,
) -> PlayableHandle
pub fn set_float_string( name: impl Into<Il2CppString>, value: impl Into<f32>, ) -> PlayableHandle
SetFloatString(*mutcrate::unity_engine::playables::playablehandle::PlayableHandle, ::unity::Il2CppString, f32) overload
Source§impl AnimatorControllerPlayable
impl AnimatorControllerPlayable
Sourcepub fn ctor(&mut self, handle: impl Into<PlayableHandle>)
pub fn ctor(&mut self, handle: impl Into<PlayableHandle>)
.ctor(crate::unity_engine::playables::playablehandle::PlayableHandle) overload
Sourcepub fn get_handle(&mut self) -> PlayableHandle
pub fn get_handle(&mut self) -> PlayableHandle
GetHandle() overload
Sourcepub fn set_handle(&mut self, handle: impl Into<PlayableHandle>)
pub fn set_handle(&mut self, handle: impl Into<PlayableHandle>)
SetHandle(crate::unity_engine::playables::playablehandle::PlayableHandle) overload
Sourcepub fn equals(&mut self, other: impl Into<AnimatorControllerPlayable>) -> bool
pub fn equals(&mut self, other: impl Into<AnimatorControllerPlayable>) -> bool
Equals(crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overload
Sourcepub fn set_float(
&mut self,
name: impl Into<Il2CppString>,
value: impl Into<f32>,
)
pub fn set_float( &mut self, name: impl Into<Il2CppString>, value: impl Into<f32>, )
SetFloat(::unity::Il2CppString, f32) overload
Source§impl AnimatorControllerPlayable
impl AnimatorControllerPlayable
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_handle_method_info() -> &'static MethodInfo
pub fn set_handle_method_info() -> &'static MethodInfo
pub fn equals_method_info() -> &'static MethodInfo
pub fn set_float_method_info() -> &'static MethodInfo
pub fn set_float_string_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for AnimatorControllerPlayable
impl Clone for AnimatorControllerPlayable
Source§fn clone(&self) -> AnimatorControllerPlayable
fn clone(&self) -> AnimatorControllerPlayable
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for AnimatorControllerPlayable
Auto Trait Implementations§
impl Freeze for AnimatorControllerPlayable
impl RefUnwindSafe for AnimatorControllerPlayable
impl Send for AnimatorControllerPlayable
impl Sync for AnimatorControllerPlayable
impl Unpin for AnimatorControllerPlayable
impl UnwindSafe for AnimatorControllerPlayable
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)