pub struct AssetBundleBuildMap(/* private fields */);Expand description
IL2CPP class: UnityEngine.AssetGraph.AssetBundleBuildMap
Inherits: ScriptableObject
Implementations§
Source§impl AssetBundleBuildMap
impl AssetBundleBuildMap
pub fn base(self) -> ScriptableObject
Source§impl AssetBundleBuildMap
impl AssetBundleBuildMap
pub fn s_map() -> AssetBundleBuildMap
pub fn set_s_map(value: AssetBundleBuildMap)
Source§impl AssetBundleBuildMap
impl AssetBundleBuildMap
Sourcepub fn get_build_map() -> AssetBundleBuildMap
pub fn get_build_map() -> AssetBundleBuildMap
GetBuildMap() overload
Sourcepub fn set_map_dirty()
pub fn set_map_dirty()
SetMapDirty() overload
Sourcepub fn make_full_name(
asset_bundle_name: impl Into<Il2CppString>,
variant_name: impl Into<Il2CppString>,
) -> Il2CppString
pub fn make_full_name( asset_bundle_name: impl Into<Il2CppString>, variant_name: impl Into<Il2CppString>, ) -> Il2CppString
MakeFullName(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn full_name_to_name_and_variant(
asset_bundle_full_name: impl Into<Il2CppString>,
) -> Array<Il2CppString>
pub fn full_name_to_name_and_variant( asset_bundle_full_name: impl Into<Il2CppString>, ) -> Array<Il2CppString>
FullNameToNameAndVariant(::unity::Il2CppString) overload
Source§impl AssetBundleBuildMap
impl AssetBundleBuildMap
pub fn get_build_map_method_info() -> &'static MethodInfo
pub fn load_method_info() -> &'static MethodInfo
pub fn set_map_dirty_method_info() -> &'static MethodInfo
pub fn make_full_name_method_info() -> &'static MethodInfo
pub fn full_name_to_name_and_variant_method_info() -> &'static MethodInfo
pub fn get_asset_bundle_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
pub fn clear_from_id_method_info() -> &'static MethodInfo
pub fn get_asset_bundle_with_name_and_variant_method_info() -> &'static MethodInfo
pub fn get_asset_paths_from_asset_bundle_and_asset_name_method_info() -> &'static MethodInfo
pub fn get_asset_paths_from_asset_bundle_method_info() -> &'static MethodInfo
pub fn get_asset_bundle_name_method_info() -> &'static MethodInfo
pub fn get_implicit_asset_bundle_name_method_info() -> &'static MethodInfo
pub fn get_all_asset_bundle_names_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for AssetBundleBuildMap
impl ClassIdentity for AssetBundleBuildMap
Source§impl Clone for AssetBundleBuildMap
impl Clone for AssetBundleBuildMap
Source§fn clone(&self) -> AssetBundleBuildMap
fn clone(&self) -> AssetBundleBuildMap
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for AssetBundleBuildMap
impl FromIlInstance for AssetBundleBuildMap
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IAssetBundleBuildMap for AssetBundleBuildMap
impl IAssetBundleBuildMap for AssetBundleBuildMap
fn m_asset_bundles(self) -> List_1<AssetBundleBuildMap_AssetBundleEntry>
fn set_m_asset_bundles( self, value: List_1<AssetBundleBuildMap_AssetBundleEntry>, )
Source§impl IObject_2 for AssetBundleBuildMap
impl IObject_2 for AssetBundleBuildMap
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for AssetBundleBuildMap
impl IObject for AssetBundleBuildMap
impl IScriptableObject for AssetBundleBuildMap
Auto Trait Implementations§
impl Freeze for AssetBundleBuildMap
impl RefUnwindSafe for AssetBundleBuildMap
impl !Send for AssetBundleBuildMap
impl !Sync for AssetBundleBuildMap
impl Unpin for AssetBundleBuildMap
impl UnwindSafe for AssetBundleBuildMap
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Source§impl<__T> IAssetBundleBuildMapMethods for __Twhere
__T: IAssetBundleBuildMap,
impl<__T> IAssetBundleBuildMapMethods for __Twhere
__T: IAssetBundleBuildMap,
Source§fn get_asset_bundle(
self,
registerer_id: impl Into<Il2CppString>,
asset_bundle_full_name: impl Into<Il2CppString>,
) -> AssetBundleBuildMap_AssetBundleEntry
fn get_asset_bundle( self, registerer_id: impl Into<Il2CppString>, asset_bundle_full_name: impl Into<Il2CppString>, ) -> AssetBundleBuildMap_AssetBundleEntry
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self,
registerer_id: impl Into<Il2CppString>,
asset_bundle_name: impl Into<Il2CppString>,
variant_name: impl Into<Il2CppString>,
) -> AssetBundleBuildMap_AssetBundleEntry
fn get_asset_bundle_with_name_and_variant( self, registerer_id: impl Into<Il2CppString>, asset_bundle_name: impl Into<Il2CppString>, variant_name: impl Into<Il2CppString>, ) -> AssetBundleBuildMap_AssetBundleEntry
GetAssetBundleWithNameAndVariant(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn get_asset_paths_from_asset_bundle_and_asset_name(
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) -> Array<Il2CppString>
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