pub trait IAssetBundleBuildMap_AssetBundleEntryMethods: IAssetBundleBuildMap_AssetBundleEntry {
// Provided methods
fn get_name(self) -> Il2CppString { ... }
fn get_variant(self) -> Il2CppString { ... }
fn get_full_name(self) -> Il2CppString { ... }
fn ctor(
self,
registerer_id: impl Into<Il2CppString>,
asset_bundle_name: impl Into<Il2CppString>,
variant_name: impl Into<Il2CppString>,
) { ... }
fn clear(self) { ... }
fn add_assets(
self,
id: impl Into<Il2CppString>,
assets: impl Into<IEnumerable_1<Il2CppString>>,
) { ... }
fn get_asset_from_asset_name(
self,
asset_name: impl Into<Il2CppString>,
) -> IEnumerable_1<Il2CppString> { ... }
}Provided Methods§
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overload
Sourcefn get_variant(self) -> Il2CppString
fn get_variant(self) -> Il2CppString
get_Variant() overload
Sourcefn get_full_name(self) -> Il2CppString
fn get_full_name(self) -> Il2CppString
get_FullName() overload
Sourcefn ctor(
self,
registerer_id: impl Into<Il2CppString>,
asset_bundle_name: impl Into<Il2CppString>,
variant_name: impl Into<Il2CppString>,
)
fn ctor( self, registerer_id: impl Into<Il2CppString>, asset_bundle_name: impl Into<Il2CppString>, variant_name: impl Into<Il2CppString>, )
.ctor(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn add_assets(
self,
id: impl Into<Il2CppString>,
assets: impl Into<IEnumerable_1<Il2CppString>>,
)
fn add_assets( self, id: impl Into<Il2CppString>, assets: impl Into<IEnumerable_1<Il2CppString>>, )
AddAssets(::unity::Il2CppString, crate::system::collections::generic::ienumerable_1::IEnumerable_1<::unity::Il2CppString>) overload
Sourcefn get_asset_from_asset_name(
self,
asset_name: impl Into<Il2CppString>,
) -> IEnumerable_1<Il2CppString>
fn get_asset_from_asset_name( self, asset_name: impl Into<Il2CppString>, ) -> IEnumerable_1<Il2CppString>
GetAssetFromAssetName(::unity::Il2CppString) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAssetBundleBuildMap_AssetBundleEntry> IAssetBundleBuildMap_AssetBundleEntryMethods for __T
Available on crate feature
unity_engine-asset_graph-assetbundlebuildmap only.