pub struct StaticAccessorAttribute(/* private fields */);Expand description
IL2CPP class: UnityEngine.Bindings.StaticAccessorAttribute
Implementations§
Source§impl StaticAccessorAttribute
impl StaticAccessorAttribute
pub fn set_name_method_info() -> &'static MethodInfo
pub fn set_type_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
Source§impl StaticAccessorAttribute
impl StaticAccessorAttribute
Sourcepub fn new(name: Il2CppString) -> Self
pub fn new(name: Il2CppString) -> Self
.ctor(::unity::Il2CppString) — overload selector
Sourcepub fn new_2(name: Il2CppString, type: StaticAccessorType) -> Self
pub fn new_2(name: Il2CppString, type: StaticAccessorType) -> Self
.ctor(::unity::Il2CppString, crate::unity_engine::bindings::staticaccessortype::StaticAccessorType) — overload selector
Trait Implementations§
Source§impl Clone for StaticAccessorAttribute
impl Clone for StaticAccessorAttribute
Source§fn clone(&self) -> StaticAccessorAttribute
fn clone(&self) -> StaticAccessorAttribute
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for StaticAccessorAttribute
impl FromIlInstance for StaticAccessorAttribute
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for StaticAccessorAttribute
impl IStaticAccessorAttribute for StaticAccessorAttribute
Auto Trait Implementations§
impl Freeze for StaticAccessorAttribute
impl RefUnwindSafe for StaticAccessorAttribute
impl !Send for StaticAccessorAttribute
impl !Sync for StaticAccessorAttribute
impl Unpin for StaticAccessorAttribute
impl UnwindSafe for StaticAccessorAttribute
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fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
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fn reset(self)where
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Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
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self,
sender: Object,
)where
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Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStaticAccessorAttributeMethods for __Twhere
__T: IStaticAccessorAttribute,
impl<__T> IStaticAccessorAttributeMethods for __Twhere
__T: IStaticAccessorAttribute,
Source§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_Name(::unity::Il2CppString) overloadSource§fn set_type(self, value: impl Into<StaticAccessorType>)
fn set_type(self, value: impl Into<StaticAccessorType>)
set_Type(crate::unity_engine::bindings::staticaccessortype::StaticAccessorType) overloadSource§fn ctor(self, name: impl Into<Il2CppString>)
fn ctor(self, name: impl Into<Il2CppString>)
.ctor(::unity::Il2CppString) overloadSource§fn ctor_2(
self,
name: impl Into<Il2CppString>,
type: impl Into<StaticAccessorType>,
)
fn ctor_2( self, name: impl Into<Il2CppString>, type: impl Into<StaticAccessorType>, )
.ctor(::unity::Il2CppString, crate::unity_engine::bindings::staticaccessortype::StaticAccessorType) overload