pub struct CanvasRenderer(/* private fields */);Expand description
IL2CPP class: UnityEngine.CanvasRenderer
Inherits: Component
Implementations§
Source§impl CanvasRenderer
impl CanvasRenderer
Sourcepub fn split_ui_vertex_streams(
verts: impl Into<List_1<UIVertex>>,
positions: impl Into<List_1<Vector3>>,
colors: impl Into<List_1<Color32>>,
uv0_s: impl Into<List_1<Vector4>>,
uv1_s: impl Into<List_1<Vector4>>,
normals: impl Into<List_1<Vector3>>,
tangents: impl Into<List_1<Vector4>>,
indices: impl Into<List_1<i32>>,
)
pub fn split_ui_vertex_streams( verts: impl Into<List_1<UIVertex>>, positions: impl Into<List_1<Vector3>>, colors: impl Into<List_1<Color32>>, uv0_s: impl Into<List_1<Vector4>>, uv1_s: impl Into<List_1<Vector4>>, normals: impl Into<List_1<Vector3>>, tangents: impl Into<List_1<Vector4>>, indices: impl Into<List_1<i32>>, )
SplitUIVertexStreams(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::color32::Color32>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<i32>) overload
Sourcepub fn split_ui_vertex_streams_2(
verts: impl Into<List_1<UIVertex>>,
positions: impl Into<List_1<Vector3>>,
colors: impl Into<List_1<Color32>>,
uv0_s: impl Into<List_1<Vector4>>,
uv1_s: impl Into<List_1<Vector4>>,
uv2_s: impl Into<List_1<Vector4>>,
uv3_s: impl Into<List_1<Vector4>>,
normals: impl Into<List_1<Vector3>>,
tangents: impl Into<List_1<Vector4>>,
indices: impl Into<List_1<i32>>,
)
pub fn split_ui_vertex_streams_2( verts: impl Into<List_1<UIVertex>>, positions: impl Into<List_1<Vector3>>, colors: impl Into<List_1<Color32>>, uv0_s: impl Into<List_1<Vector4>>, uv1_s: impl Into<List_1<Vector4>>, uv2_s: impl Into<List_1<Vector4>>, uv3_s: impl Into<List_1<Vector4>>, normals: impl Into<List_1<Vector3>>, tangents: impl Into<List_1<Vector4>>, indices: impl Into<List_1<i32>>, )
SplitUIVertexStreams(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::color32::Color32>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<i32>) overload
Sourcepub fn create_ui_vertex_stream(
verts: impl Into<List_1<UIVertex>>,
positions: impl Into<List_1<Vector3>>,
colors: impl Into<List_1<Color32>>,
uv0_s: impl Into<List_1<Vector4>>,
uv1_s: impl Into<List_1<Vector4>>,
normals: impl Into<List_1<Vector3>>,
tangents: impl Into<List_1<Vector4>>,
indices: impl Into<List_1<i32>>,
)
pub fn create_ui_vertex_stream( verts: impl Into<List_1<UIVertex>>, positions: impl Into<List_1<Vector3>>, colors: impl Into<List_1<Color32>>, uv0_s: impl Into<List_1<Vector4>>, uv1_s: impl Into<List_1<Vector4>>, normals: impl Into<List_1<Vector3>>, tangents: impl Into<List_1<Vector4>>, indices: impl Into<List_1<i32>>, )
CreateUIVertexStream(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::color32::Color32>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<i32>) overload
Sourcepub fn create_ui_vertex_stream_2(
verts: impl Into<List_1<UIVertex>>,
positions: impl Into<List_1<Vector3>>,
colors: impl Into<List_1<Color32>>,
uv0_s: impl Into<List_1<Vector4>>,
uv1_s: impl Into<List_1<Vector4>>,
uv2_s: impl Into<List_1<Vector4>>,
uv3_s: impl Into<List_1<Vector4>>,
normals: impl Into<List_1<Vector3>>,
tangents: impl Into<List_1<Vector4>>,
indices: impl Into<List_1<i32>>,
)
pub fn create_ui_vertex_stream_2( verts: impl Into<List_1<UIVertex>>, positions: impl Into<List_1<Vector3>>, colors: impl Into<List_1<Color32>>, uv0_s: impl Into<List_1<Vector4>>, uv1_s: impl Into<List_1<Vector4>>, uv2_s: impl Into<List_1<Vector4>>, uv3_s: impl Into<List_1<Vector4>>, normals: impl Into<List_1<Vector3>>, tangents: impl Into<List_1<Vector4>>, indices: impl Into<List_1<i32>>, )
CreateUIVertexStream(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::color32::Color32>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<i32>) overload
Sourcepub fn add_ui_vertex_stream(
verts: impl Into<List_1<UIVertex>>,
positions: impl Into<List_1<Vector3>>,
colors: impl Into<List_1<Color32>>,
uv0_s: impl Into<List_1<Vector4>>,
uv1_s: impl Into<List_1<Vector4>>,
normals: impl Into<List_1<Vector3>>,
tangents: impl Into<List_1<Vector4>>,
)
pub fn add_ui_vertex_stream( verts: impl Into<List_1<UIVertex>>, positions: impl Into<List_1<Vector3>>, colors: impl Into<List_1<Color32>>, uv0_s: impl Into<List_1<Vector4>>, uv1_s: impl Into<List_1<Vector4>>, normals: impl Into<List_1<Vector3>>, tangents: impl Into<List_1<Vector4>>, )
AddUIVertexStream(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::color32::Color32>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>) overload
Sourcepub fn add_ui_vertex_stream_2(
verts: impl Into<List_1<UIVertex>>,
positions: impl Into<List_1<Vector3>>,
colors: impl Into<List_1<Color32>>,
uv0_s: impl Into<List_1<Vector4>>,
uv1_s: impl Into<List_1<Vector4>>,
uv2_s: impl Into<List_1<Vector4>>,
uv3_s: impl Into<List_1<Vector4>>,
normals: impl Into<List_1<Vector3>>,
tangents: impl Into<List_1<Vector4>>,
)
pub fn add_ui_vertex_stream_2( verts: impl Into<List_1<UIVertex>>, positions: impl Into<List_1<Vector3>>, colors: impl Into<List_1<Color32>>, uv0_s: impl Into<List_1<Vector4>>, uv1_s: impl Into<List_1<Vector4>>, uv2_s: impl Into<List_1<Vector4>>, uv3_s: impl Into<List_1<Vector4>>, normals: impl Into<List_1<Vector3>>, tangents: impl Into<List_1<Vector4>>, )
AddUIVertexStream(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::color32::Color32>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>) overload
Sourcepub fn split_indices_streams_internal(
verts: impl Into<Object>,
indices: impl Into<Object>,
)
pub fn split_indices_streams_internal( verts: impl Into<Object>, indices: impl Into<Object>, )
SplitIndicesStreamsInternal(crate::system::object::Object, crate::system::object::Object) overload
Sourcepub fn split_ui_vertex_streams_internal(
verts: impl Into<Object>,
positions: impl Into<Object>,
colors: impl Into<Object>,
uv0_s: impl Into<Object>,
uv1_s: impl Into<Object>,
uv2_s: impl Into<Object>,
uv3_s: impl Into<Object>,
normals: impl Into<Object>,
tangents: impl Into<Object>,
)
pub fn split_ui_vertex_streams_internal( verts: impl Into<Object>, positions: impl Into<Object>, colors: impl Into<Object>, uv0_s: impl Into<Object>, uv1_s: impl Into<Object>, uv2_s: impl Into<Object>, uv3_s: impl Into<Object>, normals: impl Into<Object>, tangents: impl Into<Object>, )
SplitUIVertexStreamsInternal(crate::system::object::Object, crate::system::object::Object, crate::system::object::Object, crate::system::object::Object, crate::system::object::Object, crate::system::object::Object, crate::system::object::Object, crate::system::object::Object, crate::system::object::Object) overload
Sourcepub fn create_ui_vertex_stream_internal(
verts: impl Into<Object>,
positions: impl Into<Object>,
colors: impl Into<Object>,
uv0_s: impl Into<Object>,
uv1_s: impl Into<Object>,
uv2_s: impl Into<Object>,
uv3_s: impl Into<Object>,
normals: impl Into<Object>,
tangents: impl Into<Object>,
indices: impl Into<Object>,
)
pub fn create_ui_vertex_stream_internal( verts: impl Into<Object>, positions: impl Into<Object>, colors: impl Into<Object>, uv0_s: impl Into<Object>, uv1_s: impl Into<Object>, uv2_s: impl Into<Object>, uv3_s: impl Into<Object>, normals: impl Into<Object>, tangents: impl Into<Object>, indices: impl Into<Object>, )
CreateUIVertexStreamInternal(crate::system::object::Object, crate::system::object::Object, crate::system::object::Object, crate::system::object::Object, crate::system::object::Object, crate::system::object::Object, crate::system::object::Object, crate::system::object::Object, crate::system::object::Object, crate::system::object::Object) overload
Source§impl CanvasRenderer
impl CanvasRenderer
pub fn get_has_pop_instruction_method_info() -> &'static MethodInfo
pub fn set_has_pop_instruction_method_info() -> &'static MethodInfo
pub fn get_material_count_method_info() -> &'static MethodInfo
pub fn set_material_count_method_info() -> &'static MethodInfo
pub fn get_pop_material_count_method_info() -> &'static MethodInfo
pub fn set_pop_material_count_method_info() -> &'static MethodInfo
pub fn get_absolute_depth_method_info() -> &'static MethodInfo
pub fn get_has_moved_method_info() -> &'static MethodInfo
pub fn get_cull_transparent_mesh_method_info() -> &'static MethodInfo
pub fn set_cull_transparent_mesh_method_info() -> &'static MethodInfo
pub fn get_has_rect_clipping_method_info() -> &'static MethodInfo
pub fn get_relative_depth_method_info() -> &'static MethodInfo
pub fn get_cull_method_info() -> &'static MethodInfo
pub fn set_cull_method_info() -> &'static MethodInfo
pub fn get_is_mask_method_info() -> &'static MethodInfo
pub fn set_is_mask_method_info() -> &'static MethodInfo
pub fn set_color_method_info() -> &'static MethodInfo
pub fn get_color_method_info() -> &'static MethodInfo
pub fn enable_rect_clipping_method_info() -> &'static MethodInfo
pub fn get_clipping_softness_method_info() -> &'static MethodInfo
pub fn set_clipping_softness_method_info() -> &'static MethodInfo
pub fn disable_rect_clipping_method_info() -> &'static MethodInfo
pub fn set_material_method_info() -> &'static MethodInfo
pub fn get_material_method_info() -> &'static MethodInfo
pub fn set_pop_material_method_info() -> &'static MethodInfo
pub fn get_pop_material_method_info() -> &'static MethodInfo
pub fn set_texture_method_info() -> &'static MethodInfo
pub fn set_alpha_texture_method_info() -> &'static MethodInfo
pub fn set_mesh_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
pub fn get_alpha_method_info() -> &'static MethodInfo
pub fn set_alpha_method_info() -> &'static MethodInfo
pub fn get_inherited_alpha_method_info() -> &'static MethodInfo
pub fn set_material_2_method_info() -> &'static MethodInfo
pub fn get_material_2_method_info() -> &'static MethodInfo
pub fn split_ui_vertex_streams_method_info() -> &'static MethodInfo
pub fn split_ui_vertex_streams_2_method_info() -> &'static MethodInfo
pub fn create_ui_vertex_stream_method_info() -> &'static MethodInfo
pub fn create_ui_vertex_stream_2_method_info() -> &'static MethodInfo
pub fn add_ui_vertex_stream_method_info() -> &'static MethodInfo
pub fn add_ui_vertex_stream_2_method_info() -> &'static MethodInfo
pub fn set_vertices_method_info() -> &'static MethodInfo
pub fn set_vertices_2_method_info() -> &'static MethodInfo
pub fn split_indices_streams_internal_method_info() -> &'static MethodInfo
pub fn split_ui_vertex_streams_internal_method_info() -> &'static MethodInfo
pub fn create_ui_vertex_stream_internal_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn set_color_injected_method_info() -> &'static MethodInfo
pub fn get_color_injected_method_info() -> &'static MethodInfo
pub fn enable_rect_clipping_injected_method_info() -> &'static MethodInfo
pub fn get_clipping_softness_injected_method_info() -> &'static MethodInfo
pub fn set_clipping_softness_injected_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for CanvasRenderer
impl ClassIdentity for CanvasRenderer
Source§impl Clone for CanvasRenderer
impl Clone for CanvasRenderer
Source§fn clone(&self) -> CanvasRenderer
fn clone(&self) -> CanvasRenderer
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for CanvasRenderer
impl FromIlInstance for CanvasRenderer
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IObject_2 for CanvasRenderer
impl IObject_2 for CanvasRenderer
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for CanvasRenderer
impl ICanvasRenderer for CanvasRenderer
impl IComponent for CanvasRenderer
impl IObject for CanvasRenderer
Auto Trait Implementations§
impl Freeze for CanvasRenderer
impl RefUnwindSafe for CanvasRenderer
impl !Send for CanvasRenderer
impl !Sync for CanvasRenderer
impl Unpin for CanvasRenderer
impl UnwindSafe for CanvasRenderer
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fn get_material_count(self) -> i32
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fn get_absolute_depth(self) -> i32
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fn get_has_rect_clipping(self) -> bool
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fn get_relative_depth(self) -> i32
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EnableRectClipping(crate::unity_engine::rect::Rect) overloadSource§fn get_clipping_softness(self) -> Vector2
fn get_clipping_softness(self) -> Vector2
get_clippingSoftness() overloadSource§fn set_clipping_softness(self, value: impl Into<Vector2>)
fn set_clipping_softness(self, value: impl Into<Vector2>)
set_clippingSoftness(crate::unity_engine::vector2::Vector2) overloadSource§fn disable_rect_clipping(self)
fn disable_rect_clipping(self)
DisableRectClipping() overloadSource§fn set_material(self, material: impl Into<Material>, index: impl Into<i32>)
fn set_material(self, material: impl Into<Material>, index: impl Into<i32>)
SetMaterial(crate::unity_engine::material::Material, i32) overloadSource§fn get_material(self, index: impl Into<i32>) -> Material
fn get_material(self, index: impl Into<i32>) -> Material
GetMaterial(i32) overloadSource§fn set_pop_material(self, material: impl Into<Material>, index: impl Into<i32>)
fn set_pop_material(self, material: impl Into<Material>, index: impl Into<i32>)
SetPopMaterial(crate::unity_engine::material::Material, i32) overloadSource§fn get_pop_material(self, index: impl Into<i32>) -> Material
fn get_pop_material(self, index: impl Into<i32>) -> Material
GetPopMaterial(i32) overloadSource§fn set_texture(self, texture: impl Into<Texture>)
fn set_texture(self, texture: impl Into<Texture>)
SetTexture(crate::unity_engine::texture::Texture) overloadSource§fn set_alpha_texture(self, texture: impl Into<Texture>)
fn set_alpha_texture(self, texture: impl Into<Texture>)
SetAlphaTexture(crate::unity_engine::texture::Texture) overloadSource§fn get_inherited_alpha(self) -> f32
fn get_inherited_alpha(self) -> f32
GetInheritedAlpha() overloadSource§fn set_material_2(
self,
material: impl Into<Material>,
texture: impl Into<Texture>,
)
fn set_material_2( self, material: impl Into<Material>, texture: impl Into<Texture>, )
SetMaterial(crate::unity_engine::material::Material, crate::unity_engine::texture::Texture) overloadSource§fn get_material_2(self) -> Material
fn get_material_2(self) -> Material
GetMaterial() overloadSource§fn set_vertices(self, vertices: impl Into<List_1<UIVertex>>)
fn set_vertices(self, vertices: impl Into<List_1<UIVertex>>)
SetVertices(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>) overloadSource§fn set_vertices_2(
self,
vertices: impl Into<Array<UIVertex>>,
size: impl Into<i32>,
)
fn set_vertices_2( self, vertices: impl Into<Array<UIVertex>>, size: impl Into<i32>, )
SetVertices(::unity::Array<crate::unity_engine::uivertex::UIVertex>, i32) overloadSource§fn set_color_injected(self) -> Color
fn set_color_injected(self) -> Color
SetColor_Injected(*mutcrate::unity_engine::color::Color) overloadSource§fn get_color_injected(self) -> Color
fn get_color_injected(self) -> Color
GetColor_Injected(*mutcrate::unity_engine::color::Color) overloadSource§fn enable_rect_clipping_injected(self) -> Rect
fn enable_rect_clipping_injected(self) -> Rect
EnableRectClipping_Injected(*mutcrate::unity_engine::rect::Rect) overloadSource§fn get_clipping_softness_injected(self) -> Vector2
fn get_clipping_softness_injected(self) -> Vector2
get_clippingSoftness_Injected(*mutcrate::unity_engine::vector2::Vector2) overloadSource§fn set_clipping_softness_injected(self) -> Vector2
fn set_clipping_softness_injected(self) -> Vector2
set_clippingSoftness_Injected(*mutcrate::unity_engine::vector2::Vector2) overloadSource§impl<__T> IComponentMethods for __Twhere
__T: IComponent,
impl<__T> IComponentMethods for __Twhere
__T: IComponent,
Source§fn get_transform(self) -> Transform
fn get_transform(self) -> Transform
get_transform() overloadSource§fn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
get_gameObject() overloadSource§fn get_component(self, type: impl Into<SystemType>) -> Component
fn get_component(self, type: impl Into<SystemType>) -> Component
GetComponent(::unity::SystemType) overloadSource§fn get_component_fast_path(
self,
type: impl Into<SystemType>,
one_further_than_result_value: impl Into<IntPtr>,
)
fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )
GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overloadfn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool
Source§fn get_component_in_children(
self,
t: impl Into<SystemType>,
include_inactive: impl Into<bool>,
) -> Component
fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component
GetComponentInChildren(::unity::SystemType, bool) overloadfn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0
fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )
fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
GetComponentInParent(::unity::SystemType) overloadfn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )
fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
Source§fn get_components_for_list_internal(
self,
search_type: impl Into<SystemType>,
result_list: impl Into<Object>,
)
fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )
GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overloadSource§fn get_components(
self,
type: impl Into<SystemType>,
results: impl Into<List_1<Component>>,
)
fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )
GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overloadfn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_tag(self) -> Il2CppString
fn get_tag(self) -> Il2CppString
get_tag() overloadSource§fn set_tag(self, value: impl Into<Il2CppString>)
fn set_tag(self, value: impl Into<Il2CppString>)
set_tag(::unity::Il2CppString) overloadfn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>
Source§fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
CompareTag(::unity::Il2CppString) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload