pub struct Collision(/* private fields */);Expand description
IL2CPP class: UnityEngine.Collision
Inherits: Object
Implementations§
Source§impl Collision
impl Collision
pub fn get_relative_velocity_method_info() -> &'static MethodInfo
pub fn get_collider_method_info() -> &'static MethodInfo
pub fn get_game_object_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for Collision
impl ClassIdentity for Collision
Source§impl FromIlInstance for Collision
impl FromIlInstance for Collision
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICollision for Collision
impl ICollision for Collision
fn m_impulse(self) -> Vector3
fn set_m_impulse(self, value: Vector3)
fn m_relative_velocity(self) -> Vector3
fn set_m_relative_velocity(self, value: Vector3)
fn m_body(self) -> Component
fn set_m_body(self, value: Component)
fn m_collider(self) -> Collider
fn set_m_collider(self, value: Collider)
fn m_contact_count(self) -> i32
fn set_m_contact_count(self, value: i32)
fn m_reused_contacts(self) -> Array<ContactPoint>
fn set_m_reused_contacts(self, value: Array<ContactPoint>)
fn m_legacy_contacts(self) -> Array<ContactPoint>
fn set_m_legacy_contacts(self, value: Array<ContactPoint>)
impl Copy for Collision
impl IObject for Collision
Auto Trait Implementations§
impl Freeze for Collision
impl RefUnwindSafe for Collision
impl !Send for Collision
impl !Sync for Collision
impl Unpin for Collision
impl UnwindSafe for Collision
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Source§impl<__T> ICollisionMethods for __Twhere
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Source§fn get_relative_velocity(self) -> Vector3
fn get_relative_velocity(self) -> Vector3
get_relativeVelocity() overloadSource§fn get_collider(self) -> Collider
fn get_collider(self) -> Collider
get_collider() overloadSource§fn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
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