pub trait IControllerColliderHit: IObject {
Show 14 methods
// Provided methods
fn m_controller(self) -> CharacterController { ... }
fn set_m_controller(self, value: CharacterController) { ... }
fn m_collider(self) -> Collider { ... }
fn set_m_collider(self, value: Collider) { ... }
fn m_point(self) -> Vector3 { ... }
fn set_m_point(self, value: Vector3) { ... }
fn m_normal(self) -> Vector3 { ... }
fn set_m_normal(self, value: Vector3) { ... }
fn m_move_direction(self) -> Vector3 { ... }
fn set_m_move_direction(self, value: Vector3) { ... }
fn m_move_length(self) -> f32 { ... }
fn set_m_move_length(self, value: f32) { ... }
fn m_push(self) -> i32 { ... }
fn set_m_push(self, value: i32) { ... }
}Provided Methods§
fn m_controller(self) -> CharacterController
fn set_m_controller(self, value: CharacterController)
fn m_collider(self) -> Collider
fn set_m_collider(self, value: Collider)
fn m_point(self) -> Vector3
fn set_m_point(self, value: Vector3)
fn m_normal(self) -> Vector3
fn set_m_normal(self, value: Vector3)
fn m_move_direction(self) -> Vector3
fn set_m_move_direction(self, value: Vector3)
fn m_move_length(self) -> f32
fn set_m_move_length(self, value: f32)
fn m_push(self) -> i32
fn set_m_push(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.