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IControllerColliderHit

Trait IControllerColliderHit 

Source
pub trait IControllerColliderHit: IObject {
Show 14 methods // Provided methods fn m_controller(self) -> CharacterController { ... } fn set_m_controller(self, value: CharacterController) { ... } fn m_collider(self) -> Collider { ... } fn set_m_collider(self, value: Collider) { ... } fn m_point(self) -> Vector3 { ... } fn set_m_point(self, value: Vector3) { ... } fn m_normal(self) -> Vector3 { ... } fn set_m_normal(self, value: Vector3) { ... } fn m_move_direction(self) -> Vector3 { ... } fn set_m_move_direction(self, value: Vector3) { ... } fn m_move_length(self) -> f32 { ... } fn set_m_move_length(self, value: f32) { ... } fn m_push(self) -> i32 { ... } fn set_m_push(self, value: i32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§