Skip to main content

BaseInput

Struct BaseInput 

Source
pub struct BaseInput(/* private fields */);
Expand description

IL2CPP class: UnityEngine.EventSystems.BaseInput Inherits: UIBehaviour

Implementations§

Source§

impl BaseInput

Source

pub fn base(self) -> UIBehaviour

Source§

impl BaseInput

Source§

impl BaseInput

Source

pub unsafe fn get_composition_string( this: impl Into<IlInstance>, ) -> Il2CppString

Direct (non-virtual) call to BaseInput’s own get_compositionString. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_ime_composition_mode( this: impl Into<IlInstance>, ) -> IMECompositionMode

Direct (non-virtual) call to BaseInput’s own get_imeCompositionMode. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn set_ime_composition_mode( this: impl Into<IlInstance>, value: IMECompositionMode, )

Direct (non-virtual) call to BaseInput’s own set_imeCompositionMode. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_composition_cursor_pos(this: impl Into<IlInstance>) -> Vector2

Direct (non-virtual) call to BaseInput’s own get_compositionCursorPos. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn set_composition_cursor_pos( this: impl Into<IlInstance>, value: Vector2, )

Direct (non-virtual) call to BaseInput’s own set_compositionCursorPos. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_mouse_present(this: impl Into<IlInstance>) -> bool

Direct (non-virtual) call to BaseInput’s own get_mousePresent. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_mouse_button_down( this: impl Into<IlInstance>, button: i32, ) -> bool

Direct (non-virtual) call to BaseInput’s own GetMouseButtonDown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_mouse_button_up( this: impl Into<IlInstance>, button: i32, ) -> bool

Direct (non-virtual) call to BaseInput’s own GetMouseButtonUp. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_mouse_button(this: impl Into<IlInstance>, button: i32) -> bool

Direct (non-virtual) call to BaseInput’s own GetMouseButton. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_mouse_position(this: impl Into<IlInstance>) -> Vector2

Direct (non-virtual) call to BaseInput’s own get_mousePosition. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_mouse_scroll_delta(this: impl Into<IlInstance>) -> Vector2

Direct (non-virtual) call to BaseInput’s own get_mouseScrollDelta. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_touch_supported(this: impl Into<IlInstance>) -> bool

Direct (non-virtual) call to BaseInput’s own get_touchSupported. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_touch_count(this: impl Into<IlInstance>) -> i32

Direct (non-virtual) call to BaseInput’s own get_touchCount. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_touch(this: impl Into<IlInstance>, index: i32) -> Touch

Direct (non-virtual) call to BaseInput’s own GetTouch. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_axis_raw( this: impl Into<IlInstance>, axis_name: Il2CppString, ) -> f32

Direct (non-virtual) call to BaseInput’s own GetAxisRaw. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_button_down( this: impl Into<IlInstance>, button_name: Il2CppString, ) -> bool

Direct (non-virtual) call to BaseInput’s own GetButtonDown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source§

impl BaseInput

Source

pub fn new() -> Self

.ctor() — no args

Trait Implementations§

Source§

impl ClassIdentity for BaseInput

Source§

const NAMESPACE: &'static str = "UnityEngine.EventSystems"

Source§

const NAME: &'static str = "BaseInput"

Source§

fn class() -> Class

Source§

impl Clone for BaseInput

Source§

fn clone(&self) -> BaseInput

Returns a duplicate of the value. Read more
1.0.0§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl FromIlInstance for BaseInput

Source§

fn from_il_instance(instance: IlInstance) -> Self

§

fn instantiate() -> Option<Self>

§

fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
Source§

impl IObject_2 for BaseInput

Source§

impl IlType for BaseInput

Source§

fn il_type() -> &'static Il2CppType

Source§

impl Copy for BaseInput

Source§

impl IBaseInput for BaseInput

Source§

impl IBehaviour for BaseInput

Source§

impl IComponent for BaseInput

Source§

impl IMonoBehaviour for BaseInput

Source§

impl IObject for BaseInput

Source§

impl IUIBehaviour for BaseInput

Auto Trait Implementations§

§

impl Freeze for BaseInput

§

impl RefUnwindSafe for BaseInput

§

impl !Send for BaseInput

§

impl !Sync for BaseInput

§

impl Unpin for BaseInput

§

impl UnwindSafe for BaseInput

Blanket Implementations§

§

impl<T> Any for T
where T: 'static + ?Sized,

§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T> Borrow<T> for T
where T: ?Sized,

§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
§

impl<T> BorrowMut<T> for T
where T: ?Sized,

§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Cast for T
where T: SystemObject,

§

fn get_class(self) -> Class

§

fn is_null(self) -> bool

§

fn rebind_class(self, new_class: Class)

§

fn override_class(self) -> Class

§

fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

§

fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

§

fn try_cast<T>(self) -> Option<T>

§

unsafe fn cast<T>(self) -> T

Safety Read more
§

impl<T> CloneToUninit for T
where T: Clone,

§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
§

impl<T> DefaultInjectedMembers for T

§

fn __injected_fields() -> Vec<InjectedFieldDescriptor>

§

fn __injected_methods() -> Vec<InjectedMethodDescriptor>

§

fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

§

impl<T> From<T> for T

§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, capacity: i32)
where Self: Sized,

Source§

fn get_capacity(self) -> i32
where Self: Sized,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_item(self, index: i32) -> T0
where Self: Sized,

Source§

fn add(self, item: T0)
where Self: Sized,

Source§

fn to_array(self) -> Array<T0>
where Self: Sized,

Source§

fn unchecked_add(self, item: T0)
where Self: Sized,

Source§

fn ensure_capacity(self, minimum: i32)
where Self: Sized,

Source§

impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_location_name(self) -> Il2CppString
where Self: Sized,

Source§

fn set_location_name(self, value: Il2CppString)
where Self: Sized,

Source§

fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

Source§

fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

Source§

fn get_download_status(self) -> DownloadStatus
where Self: Sized,

Source§

fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

Source§

fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

Source§

fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

Source§

fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

Source§

fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

Source§

fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

Source§

fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

Source§

fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

Source§

fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn get_debug_name(self) -> Il2CppString
where Self: Sized,

Source§

fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

Source§

fn get_hash_code(self) -> i32
where Self: Sized,

Source§

fn wait_for_completion(self) -> T0
where Self: Sized,

Source§

fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

Source§

fn get_is_done(self) -> bool
where Self: Sized,

Source§

fn is_valid(self) -> bool
where Self: Sized,

Source§

fn get_percent_complete(self) -> f32
where Self: Sized,

Source§

fn get_reference_count(self) -> i32
where Self: Sized,

Source§

fn release(self)
where Self: Sized,

Source§

fn get_result(self) -> T0
where Self: Sized,

Source§

fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<__T> IBaseInputMethods for __T
where __T: IBaseInput,

Source§

fn get_composition_string(self) -> Il2CppString

get_compositionString() overload
Source§

fn get_ime_composition_mode(self) -> IMECompositionMode

get_imeCompositionMode() overload
Source§

fn set_ime_composition_mode(self, value: impl Into<IMECompositionMode>)

set_imeCompositionMode(crate::unity_engine::imecompositionmode::IMECompositionMode) overload
Source§

fn get_composition_cursor_pos(self) -> Vector2

get_compositionCursorPos() overload
Source§

fn set_composition_cursor_pos(self, value: impl Into<Vector2>)

set_compositionCursorPos(crate::unity_engine::vector2::Vector2) overload
Source§

fn get_mouse_present(self) -> bool

get_mousePresent() overload
Source§

fn get_mouse_button_down(self, button: impl Into<i32>) -> bool

GetMouseButtonDown(i32) overload
Source§

fn get_mouse_button_up(self, button: impl Into<i32>) -> bool

GetMouseButtonUp(i32) overload
Source§

fn get_mouse_button(self, button: impl Into<i32>) -> bool

GetMouseButton(i32) overload
Source§

fn get_mouse_position(self) -> Vector2

get_mousePosition() overload
Source§

fn get_mouse_scroll_delta(self) -> Vector2

get_mouseScrollDelta() overload
Source§

fn get_touch_supported(self) -> bool

get_touchSupported() overload
Source§

fn get_touch_count(self) -> i32

get_touchCount() overload
Source§

fn get_touch(self, index: impl Into<i32>) -> Touch

GetTouch(i32) overload
Source§

fn get_axis_raw(self, axis_name: impl Into<Il2CppString>) -> f32

GetAxisRaw(::unity::Il2CppString) overload
Source§

fn get_button_down(self, button_name: impl Into<Il2CppString>) -> bool

GetButtonDown(::unity::Il2CppString) overload
Source§

fn ctor(self)

.ctor() overload
Source§

impl<__T> IBehaviourMethods for __T
where __T: IBehaviour,

Source§

fn get_enabled(self) -> bool

get_enabled() overload
Source§

fn set_enabled(self, value: impl Into<bool>)

set_enabled(bool) overload
Source§

fn get_is_active_and_enabled(self) -> bool

get_isActiveAndEnabled() overload
Source§

fn ctor(self)

.ctor() overload
Source§

impl<__T> IComponentMethods for __T
where __T: IComponent,

Source§

fn get_transform(self) -> Transform

get_transform() overload
Source§

fn get_game_object(self) -> GameObject

get_gameObject() overload
Source§

fn get_component(self, type: impl Into<SystemType>) -> Component

GetComponent(::unity::SystemType) overload
Source§

fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )

GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overload
Source§

fn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

Source§

fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool

Source§

fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component

GetComponentInChildren(::unity::SystemType, bool) overload
Source§

fn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0

Source§

fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0

Source§

fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

Source§

fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )

Source§

fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

Source§

fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

Source§

fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component

GetComponentInParent(::unity::SystemType) overload
Source§

fn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

Source§

fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

Source§

fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )

Source§

fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

Source§

fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )

GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
Source§

fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )

GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
Source§

fn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

Source§

fn get_tag(self) -> Il2CppString

get_tag() overload
Source§

fn set_tag(self, value: impl Into<Il2CppString>)

set_tag(::unity::Il2CppString) overload
Source§

fn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>

Source§

fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool

CompareTag(::unity::Il2CppString) overload
Source§

fn ctor(self)

.ctor() overload
Source§

impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get(self) -> (T0, T0)
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T1
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

Source§

impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

Source§

fn ctor(self, key: T0, value: T1)
where Self: Sized,

Source§

fn get_key(self) -> T0
where Self: Sized,

Source§

fn get_value(self) -> T1
where Self: Sized,

Source§

fn to_string(self) -> Il2CppString
where Self: Sized,

Source§

impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, initialize: bool)
where Self: Sized,

Source§

fn ctor_2(self, max_capacity: i32)
where Self: Sized,

Source§

fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

Source§

fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

Source§

fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

Source§

fn to_array(self) -> Array<T0>
where Self: Sized,

Source§

fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

Source§

fn allocate_buffer(self)
where Self: Sized,

Source§

impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

Source§

impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_capacity(self) -> i32
where Self: Sized,

Source§

fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

Source§

fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

Source§

fn try_add(self) -> (bool, T0)
where Self: Sized,

Source§

fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

Source§

impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, list: List_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn move_next_rare(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

Source§

fn is_invoking(self) -> bool

IsInvoking() overload
Source§

fn cancel_invoke(self)

CancelInvoke() overload
Source§

fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
Source§

fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
Source§

fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
Source§

fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
Source§

fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
Source§

fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
Source§

fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
Source§

fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
Source§

fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
Source§

fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
Source§

fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
Source§

fn stop_all_coroutines(self)

StopAllCoroutines() overload
Source§

fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
Source§

fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
Source§

fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
Source§

fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
Source§

fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
Source§

fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
Source§

fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
Source§

fn ctor(self)

.ctor() overload
Source§

impl<__T> IObjectMethods for __T
where __T: IObject,

Source§

fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
Source§

fn ctor(self)

.ctor() overload
Source§

fn finalize(self)

Finalize() overload
Source§

fn get_hash_code(self) -> i32

GetHashCode() overload
Source§

fn get_type(self) -> SystemType

GetType() overload
Source§

fn memberwise_clone(self) -> Object

MemberwiseClone() overload
Source§

fn to_string(self) -> Il2CppString

ToString() overload
Source§

fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
Source§

fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
Source§

impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

Source§

fn system_i_disposable_dispose(self)
where Self: Sized,

Source§

impl<__T> IObject_2Methods for __T
where __T: IObject_2,

Source§

fn get_instance_id(self) -> i32

GetInstanceID() overload
Source§

fn get_hash_code(self) -> i32

GetHashCode() overload
Source§

fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
Source§

fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
Source§

fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
Source§

fn get_name(self) -> Il2CppString

get_name() overload
Source§

fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
Source§

fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
Source§

fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
Source§

fn to_string(self) -> Il2CppString

ToString() overload
Source§

fn ctor(self)

.ctor() overload
Source§

impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_null() -> ScriptPlayable_1<T0>

Source§

fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

Source§

fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

Source§

fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

Source§

fn create_script_instance() -> Object

Source§

fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

Source§

fn clone_script_instance_from_engine_object(source: Object_2) -> Object

Source§

fn ctor(self, handle: PlayableHandle)
where Self: Sized,

Source§

fn get_handle(self) -> PlayableHandle
where Self: Sized,

Source§

fn get_behaviour(self) -> T0
where Self: Sized,

Source§

fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

Source§

fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

Source§

fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

Source§

fn cctor()

Source§

impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

Source§

fn get_not_started_or_ended(self) -> bool
where Self: Sized,

Source§

fn reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

Source§

impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T1
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

Source§

fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

Source§

fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

Source§

fn initialize(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn get_not_started_or_ended(self) -> bool
where Self: Sized,

Source§

fn reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn cctor()

Source§

impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, stack: Array<T0>)
where Self: Sized,

Source§

fn ctor_2(self, capacity: i32)
where Self: Sized,

Source§

fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn get_rollover_size(self) -> i32
where Self: Sized,

Source§

fn set_rollover_size(self, value: i32)
where Self: Sized,

Source§

fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

Source§

fn clear(self)
where Self: Sized,

Source§

fn set_default_2(self, item: T0)
where Self: Sized,

Source§

fn add(self, item: T0)
where Self: Sized,

Source§

fn remove(self) -> T0
where Self: Sized,

Source§

fn push(self, item: T0)
where Self: Sized,

Source§

fn pop(self) -> T0
where Self: Sized,

Source§

fn peek(self) -> T0
where Self: Sized,

Source§

fn current_item(self) -> T0
where Self: Sized,

Source§

fn previous_item(self) -> T0
where Self: Sized,

Source§

impl<__T> IUIBehaviourMethods for __T
where __T: IUIBehaviour,

Source§

fn awake(self)

Awake() overload
Source§

fn on_enable(self)

OnEnable() overload
Source§

fn start(self)

Start() overload
Source§

fn on_disable(self)

OnDisable() overload
Source§

fn on_destroy(self)

OnDestroy() overload
Source§

fn is_active(self) -> bool

IsActive() overload
Source§

fn on_rect_transform_dimensions_change(self)

OnRectTransformDimensionsChange() overload
Source§

fn on_before_transform_parent_changed(self)

OnBeforeTransformParentChanged() overload
Source§

fn on_transform_parent_changed(self)

OnTransformParentChanged() overload
Source§

fn on_did_apply_animation_properties(self)

OnDidApplyAnimationProperties() overload
Source§

fn on_canvas_group_changed(self)

OnCanvasGroupChanged() overload
Source§

fn on_canvas_hierarchy_changed(self)

OnCanvasHierarchyChanged() overload
Source§

fn is_destroyed(self) -> bool

IsDestroyed() overload
Source§

fn ctor(self)

.ctor() overload
§

impl<T> IlNull for T
where T: FromIlInstance,

§

fn null() -> Self

§

impl<T, U> Into<U> for T
where U: From<T>,

§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

§

impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.