pub trait ITouchInputModuleMethods: ITouchInputModule {
Show 15 methods
// Provided methods
fn ctor(self) { ... }
fn get_allow_activation_on_standalone(self) -> bool { ... }
fn set_allow_activation_on_standalone(self, value: impl Into<bool>) { ... }
fn get_force_module_active(self) -> bool { ... }
fn set_force_module_active(self, value: impl Into<bool>) { ... }
fn update_module(self) { ... }
fn is_module_supported(self) -> bool { ... }
fn should_activate_module(self) -> bool { ... }
fn use_fake_input(self) -> bool { ... }
fn process(self) { ... }
fn fake_touches(self) { ... }
fn process_touch_events(self) { ... }
fn process_touch_press(
self,
pointer_event: impl Into<PointerEventData>,
pressed: impl Into<bool>,
released: impl Into<bool>,
) { ... }
fn deactivate_module(self) { ... }
fn to_string(self) -> Il2CppString { ... }
}Provided Methods§
Sourcefn get_allow_activation_on_standalone(self) -> bool
fn get_allow_activation_on_standalone(self) -> bool
get_allowActivationOnStandalone() overload
Sourcefn set_allow_activation_on_standalone(self, value: impl Into<bool>)
fn set_allow_activation_on_standalone(self, value: impl Into<bool>)
set_allowActivationOnStandalone(bool) overload
Sourcefn get_force_module_active(self) -> bool
fn get_force_module_active(self) -> bool
get_forceModuleActive() overload
Sourcefn set_force_module_active(self, value: impl Into<bool>)
fn set_force_module_active(self, value: impl Into<bool>)
set_forceModuleActive(bool) overload
Sourcefn update_module(self)
fn update_module(self)
UpdateModule() overload
Sourcefn is_module_supported(self) -> bool
fn is_module_supported(self) -> bool
IsModuleSupported() overload
Sourcefn should_activate_module(self) -> bool
fn should_activate_module(self) -> bool
ShouldActivateModule() overload
Sourcefn use_fake_input(self) -> bool
fn use_fake_input(self) -> bool
UseFakeInput() overload
Sourcefn fake_touches(self)
fn fake_touches(self)
FakeTouches() overload
Sourcefn process_touch_events(self)
fn process_touch_events(self)
ProcessTouchEvents() overload
Sourcefn process_touch_press(
self,
pointer_event: impl Into<PointerEventData>,
pressed: impl Into<bool>,
released: impl Into<bool>,
)
fn process_touch_press( self, pointer_event: impl Into<PointerEventData>, pressed: impl Into<bool>, released: impl Into<bool>, )
ProcessTouchPress(crate::unity_engine::event_systems::pointereventdata::PointerEventData, bool, bool) overload
Sourcefn deactivate_module(self)
fn deactivate_module(self)
DeactivateModule() overload
Sourcefn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITouchInputModule> ITouchInputModuleMethods for __T
Available on crate feature
unity_engine-event_systems-touchinputmodule only.