pub trait IRenderObjects_RenderObjectsSettings: IObject {
Show 20 methods
// Provided methods
fn pass_tag(self) -> Il2CppString { ... }
fn set_pass_tag(self, value: Il2CppString) { ... }
fn event(self) -> RenderPassEvent { ... }
fn set_event(self, value: RenderPassEvent) { ... }
fn filter_settings(self) -> RenderObjects_FilterSettings { ... }
fn set_filter_settings(self, value: RenderObjects_FilterSettings) { ... }
fn override_material(self) -> Material { ... }
fn set_override_material(self, value: Material) { ... }
fn override_material_pass_index(self) -> i32 { ... }
fn set_override_material_pass_index(self, value: i32) { ... }
fn override_depth_state(self) -> bool { ... }
fn set_override_depth_state(self, value: bool) { ... }
fn depth_compare_function(self) -> CompareFunction { ... }
fn set_depth_compare_function(self, value: CompareFunction) { ... }
fn enable_write(self) -> bool { ... }
fn set_enable_write(self, value: bool) { ... }
fn stencil_settings(self) -> StencilStateData { ... }
fn set_stencil_settings(self, value: StencilStateData) { ... }
fn camera_settings(self) -> RenderObjects_CustomCameraSettings { ... }
fn set_camera_settings(self, value: RenderObjects_CustomCameraSettings) { ... }
}Provided Methods§
fn pass_tag(self) -> Il2CppString
fn set_pass_tag(self, value: Il2CppString)
fn event(self) -> RenderPassEvent
fn set_event(self, value: RenderPassEvent)
fn filter_settings(self) -> RenderObjects_FilterSettings
fn set_filter_settings(self, value: RenderObjects_FilterSettings)
fn override_material(self) -> Material
fn set_override_material(self, value: Material)
fn override_material_pass_index(self) -> i32
fn set_override_material_pass_index(self, value: i32)
fn override_depth_state(self) -> bool
fn set_override_depth_state(self, value: bool)
fn depth_compare_function(self) -> CompareFunction
fn set_depth_compare_function(self, value: CompareFunction)
fn enable_write(self) -> bool
fn set_enable_write(self, value: bool)
fn stencil_settings(self) -> StencilStateData
fn set_stencil_settings(self, value: StencilStateData)
fn camera_settings(self) -> RenderObjects_CustomCameraSettings
fn set_camera_settings(self, value: RenderObjects_CustomCameraSettings)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.