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IRenderObjects_RenderObjectsSettings

Trait IRenderObjects_RenderObjectsSettings 

Source
pub trait IRenderObjects_RenderObjectsSettings: IObject {
Show 20 methods // Provided methods fn pass_tag(self) -> Il2CppString { ... } fn set_pass_tag(self, value: Il2CppString) { ... } fn event(self) -> RenderPassEvent { ... } fn set_event(self, value: RenderPassEvent) { ... } fn filter_settings(self) -> RenderObjects_FilterSettings { ... } fn set_filter_settings(self, value: RenderObjects_FilterSettings) { ... } fn override_material(self) -> Material { ... } fn set_override_material(self, value: Material) { ... } fn override_material_pass_index(self) -> i32 { ... } fn set_override_material_pass_index(self, value: i32) { ... } fn override_depth_state(self) -> bool { ... } fn set_override_depth_state(self, value: bool) { ... } fn depth_compare_function(self) -> CompareFunction { ... } fn set_depth_compare_function(self, value: CompareFunction) { ... } fn enable_write(self) -> bool { ... } fn set_enable_write(self, value: bool) { ... } fn stencil_settings(self) -> StencilStateData { ... } fn set_stencil_settings(self, value: StencilStateData) { ... } fn camera_settings(self) -> RenderObjects_CustomCameraSettings { ... } fn set_camera_settings(self, value: RenderObjects_CustomCameraSettings) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§