pub trait IRenderObjectsPassMethods: IRenderObjectsPass {
// Provided methods
fn get_override_material(self) -> Material { ... }
fn set_override_material(self, value: impl Into<Material>) { ... }
fn get_override_material_pass_index(self) -> i32 { ... }
fn set_override_material_pass_index(self, value: impl Into<i32>) { ... }
fn set_detph_state(
self,
write_enabled: impl Into<bool>,
function: impl Into<CompareFunction>,
) { ... }
fn set_stencil_state(
self,
reference: impl Into<i32>,
compare_function: impl Into<CompareFunction>,
pass_op: impl Into<StencilOp>,
fail_op: impl Into<StencilOp>,
z_fail_op: impl Into<StencilOp>,
) { ... }
fn ctor(
self,
profiler_tag: impl Into<Il2CppString>,
render_pass_event: impl Into<RenderPassEvent>,
shader_tags: impl Into<Array<Il2CppString>>,
render_queue_type: impl Into<RenderQueueType>,
layer_mask: impl Into<i32>,
camera_settings: impl Into<RenderObjects_CustomCameraSettings>,
) { ... }
fn ctor_2(
self,
profile_id: impl Into<URPProfileId>,
render_pass_event: impl Into<RenderPassEvent>,
shader_tags: impl Into<Array<Il2CppString>>,
render_queue_type: impl Into<RenderQueueType>,
layer_mask: impl Into<i32>,
camera_settings: impl Into<RenderObjects_CustomCameraSettings>,
) { ... }
fn execute(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData { ... }
}Provided Methods§
Sourcefn get_override_material(self) -> Material
fn get_override_material(self) -> Material
get_overrideMaterial() overload
Sourcefn set_override_material(self, value: impl Into<Material>)
fn set_override_material(self, value: impl Into<Material>)
set_overrideMaterial(crate::unity_engine::material::Material) overload
Sourcefn get_override_material_pass_index(self) -> i32
fn get_override_material_pass_index(self) -> i32
get_overrideMaterialPassIndex() overload
Sourcefn set_override_material_pass_index(self, value: impl Into<i32>)
fn set_override_material_pass_index(self, value: impl Into<i32>)
set_overrideMaterialPassIndex(i32) overload
Sourcefn set_detph_state(
self,
write_enabled: impl Into<bool>,
function: impl Into<CompareFunction>,
)
fn set_detph_state( self, write_enabled: impl Into<bool>, function: impl Into<CompareFunction>, )
SetDetphState(bool, crate::unity_engine::rendering::comparefunction::CompareFunction) overload
Sourcefn set_stencil_state(
self,
reference: impl Into<i32>,
compare_function: impl Into<CompareFunction>,
pass_op: impl Into<StencilOp>,
fail_op: impl Into<StencilOp>,
z_fail_op: impl Into<StencilOp>,
)
fn set_stencil_state( self, reference: impl Into<i32>, compare_function: impl Into<CompareFunction>, pass_op: impl Into<StencilOp>, fail_op: impl Into<StencilOp>, z_fail_op: impl Into<StencilOp>, )
SetStencilState(i32, crate::unity_engine::rendering::comparefunction::CompareFunction, crate::unity_engine::rendering::stencilop::StencilOp, crate::unity_engine::rendering::stencilop::StencilOp, crate::unity_engine::rendering::stencilop::StencilOp) overload
Sourcefn ctor(
self,
profiler_tag: impl Into<Il2CppString>,
render_pass_event: impl Into<RenderPassEvent>,
shader_tags: impl Into<Array<Il2CppString>>,
render_queue_type: impl Into<RenderQueueType>,
layer_mask: impl Into<i32>,
camera_settings: impl Into<RenderObjects_CustomCameraSettings>,
)
fn ctor( self, profiler_tag: impl Into<Il2CppString>, render_pass_event: impl Into<RenderPassEvent>, shader_tags: impl Into<Array<Il2CppString>>, render_queue_type: impl Into<RenderQueueType>, layer_mask: impl Into<i32>, camera_settings: impl Into<RenderObjects_CustomCameraSettings>, )
.ctor(::unity::Il2CppString, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, ::unity::Array<::unity::Il2CppString>, crate::unity_engine::experimental::rendering::universal::renderqueuetype::RenderQueueType, i32, crate::unity_engine::experimental::rendering::universal::renderobjects::RenderObjects_CustomCameraSettings) overload
Sourcefn ctor_2(
self,
profile_id: impl Into<URPProfileId>,
render_pass_event: impl Into<RenderPassEvent>,
shader_tags: impl Into<Array<Il2CppString>>,
render_queue_type: impl Into<RenderQueueType>,
layer_mask: impl Into<i32>,
camera_settings: impl Into<RenderObjects_CustomCameraSettings>,
)
fn ctor_2( self, profile_id: impl Into<URPProfileId>, render_pass_event: impl Into<RenderPassEvent>, shader_tags: impl Into<Array<Il2CppString>>, render_queue_type: impl Into<RenderQueueType>, layer_mask: impl Into<i32>, camera_settings: impl Into<RenderObjects_CustomCameraSettings>, )
.ctor(crate::unity_engine::rendering::universal::urpprofileid::URPProfileId, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, ::unity::Array<::unity::Il2CppString>, crate::unity_engine::experimental::rendering::universal::renderqueuetype::RenderQueueType, i32, crate::unity_engine::experimental::rendering::universal::renderobjects::RenderObjects_CustomCameraSettings) overload
Sourcefn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IRenderObjectsPass> IRenderObjectsPassMethods for __T
unity_engine-experimental-rendering-universal-renderobjectspass only.