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IRenderObjectsPass

Trait IRenderObjectsPass 

Source
pub trait IRenderObjectsPass: IScriptableRenderPass {
Show 14 methods // Provided methods fn render_queue_type(self) -> RenderQueueType { ... } fn set_render_queue_type(self, value: RenderQueueType) { ... } fn m_filtering_settings(self) -> FilteringSettings { ... } fn set_m_filtering_settings(self, value: FilteringSettings) { ... } fn m_camera_settings(self) -> RenderObjects_CustomCameraSettings { ... } fn set_m_camera_settings(self, value: RenderObjects_CustomCameraSettings) { ... } fn m_profiler_tag(self) -> Il2CppString { ... } fn set_m_profiler_tag(self, value: Il2CppString) { ... } fn m_profiling_sampler(self) -> ProfilingSampler { ... } fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... } fn m_shader_tag_id_list(self) -> List_1<ShaderTagId> { ... } fn set_m_shader_tag_id_list(self, value: List_1<ShaderTagId>) { ... } fn m_render_state_block(self) -> RenderStateBlock { ... } fn set_m_render_state_block(self, value: RenderStateBlock) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§