pub struct RenderObjectsPass(/* private fields */);Expand description
IL2CPP class: UnityEngine.Experimental.Rendering.Universal.RenderObjectsPass
Inherits: ScriptableRenderPass
Implementations§
Source§impl RenderObjectsPass
impl RenderObjectsPass
pub fn base(self) -> ScriptableRenderPass
Source§impl RenderObjectsPass
impl RenderObjectsPass
pub fn get_override_material_method_info() -> &'static MethodInfo
pub fn set_override_material_method_info() -> &'static MethodInfo
pub fn get_override_material_pass_index_method_info() -> &'static MethodInfo
pub fn set_override_material_pass_index_method_info() -> &'static MethodInfo
pub fn set_detph_state_method_info() -> &'static MethodInfo
pub fn set_stencil_state_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn execute_method_info() -> &'static MethodInfo
Source§impl RenderObjectsPass
impl RenderObjectsPass
Sourcepub unsafe fn execute(
this: impl Into<IlInstance>,
context: ScriptableRenderContext,
rendering_data: *mut RenderingData,
)
pub unsafe fn execute( this: impl Into<IlInstance>, context: ScriptableRenderContext, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to RenderObjectsPass’s own Execute. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl RenderObjectsPass
impl RenderObjectsPass
Sourcepub fn new(
profiler_tag: Il2CppString,
render_pass_event: RenderPassEvent,
shader_tags: Array<Il2CppString>,
render_queue_type: RenderQueueType,
layer_mask: i32,
camera_settings: RenderObjects_CustomCameraSettings,
) -> Self
pub fn new( profiler_tag: Il2CppString, render_pass_event: RenderPassEvent, shader_tags: Array<Il2CppString>, render_queue_type: RenderQueueType, layer_mask: i32, camera_settings: RenderObjects_CustomCameraSettings, ) -> Self
.ctor(::unity::Il2CppString, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, ::unity::Array<::unity::Il2CppString>, crate::unity_engine::experimental::rendering::universal::renderqueuetype::RenderQueueType, i32, crate::unity_engine::experimental::rendering::universal::renderobjects::RenderObjects_CustomCameraSettings) — overload selector
Sourcepub fn new_2(
profile_id: URPProfileId,
render_pass_event: RenderPassEvent,
shader_tags: Array<Il2CppString>,
render_queue_type: RenderQueueType,
layer_mask: i32,
camera_settings: RenderObjects_CustomCameraSettings,
) -> Self
pub fn new_2( profile_id: URPProfileId, render_pass_event: RenderPassEvent, shader_tags: Array<Il2CppString>, render_queue_type: RenderQueueType, layer_mask: i32, camera_settings: RenderObjects_CustomCameraSettings, ) -> Self
.ctor(crate::unity_engine::rendering::universal::urpprofileid::URPProfileId, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, ::unity::Array<::unity::Il2CppString>, crate::unity_engine::experimental::rendering::universal::renderqueuetype::RenderQueueType, i32, crate::unity_engine::experimental::rendering::universal::renderobjects::RenderObjects_CustomCameraSettings) — overload selector
Trait Implementations§
Source§impl ClassIdentity for RenderObjectsPass
impl ClassIdentity for RenderObjectsPass
Source§impl Clone for RenderObjectsPass
impl Clone for RenderObjectsPass
Source§fn clone(&self) -> RenderObjectsPass
fn clone(&self) -> RenderObjectsPass
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for RenderObjectsPass
impl FromIlInstance for RenderObjectsPass
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IRenderObjectsPass for RenderObjectsPass
impl IRenderObjectsPass for RenderObjectsPass
fn render_queue_type(self) -> RenderQueueType
fn set_render_queue_type(self, value: RenderQueueType)
fn m_filtering_settings(self) -> FilteringSettings
fn set_m_filtering_settings(self, value: FilteringSettings)
fn m_camera_settings(self) -> RenderObjects_CustomCameraSettings
fn set_m_camera_settings(self, value: RenderObjects_CustomCameraSettings)
fn m_profiler_tag(self) -> Il2CppString
fn set_m_profiler_tag(self, value: Il2CppString)
fn m_profiling_sampler(self) -> ProfilingSampler
fn set_m_profiling_sampler(self, value: ProfilingSampler)
fn m_shader_tag_id_list(self) -> List_1<ShaderTagId>
fn set_m_shader_tag_id_list(self, value: List_1<ShaderTagId>)
fn m_render_state_block(self) -> RenderStateBlock
fn set_m_render_state_block(self, value: RenderStateBlock)
Source§impl IScriptableRenderPass for RenderObjectsPass
impl IScriptableRenderPass for RenderObjectsPass
fn m_color_attachments(self) -> Array<RenderTargetIdentifier>
fn set_m_color_attachments(self, value: Array<RenderTargetIdentifier>)
fn m_depth_attachment(self) -> RenderTargetIdentifier
fn set_m_depth_attachment(self, value: RenderTargetIdentifier)
fn m_input(self) -> ScriptableRenderPassInput
fn set_m_input(self, value: ScriptableRenderPassInput)
fn m_clear_flag(self) -> ClearFlag
fn set_m_clear_flag(self, value: ClearFlag)
fn m_clear_color(self) -> Color
fn set_m_clear_color(self, value: Color)
impl Copy for RenderObjectsPass
impl IObject for RenderObjectsPass
Auto Trait Implementations§
impl Freeze for RenderObjectsPass
impl RefUnwindSafe for RenderObjectsPass
impl !Send for RenderObjectsPass
impl !Sync for RenderObjectsPass
impl Unpin for RenderObjectsPass
impl UnwindSafe for RenderObjectsPass
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Source§fn get_override_material(self) -> Material
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get_overrideMaterial() overloadSource§fn set_override_material(self, value: impl Into<Material>)
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get_overrideMaterialPassIndex() overloadSource§fn set_override_material_pass_index(self, value: impl Into<i32>)
fn set_override_material_pass_index(self, value: impl Into<i32>)
set_overrideMaterialPassIndex(i32) overloadSource§fn set_detph_state(
self,
write_enabled: impl Into<bool>,
function: impl Into<CompareFunction>,
)
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SetDetphState(bool, crate::unity_engine::rendering::comparefunction::CompareFunction) overloadSource§fn set_stencil_state(
self,
reference: impl Into<i32>,
compare_function: impl Into<CompareFunction>,
pass_op: impl Into<StencilOp>,
fail_op: impl Into<StencilOp>,
z_fail_op: impl Into<StencilOp>,
)
fn set_stencil_state( self, reference: impl Into<i32>, compare_function: impl Into<CompareFunction>, pass_op: impl Into<StencilOp>, fail_op: impl Into<StencilOp>, z_fail_op: impl Into<StencilOp>, )
SetStencilState(i32, crate::unity_engine::rendering::comparefunction::CompareFunction, crate::unity_engine::rendering::stencilop::StencilOp, crate::unity_engine::rendering::stencilop::StencilOp, crate::unity_engine::rendering::stencilop::StencilOp) overloadSource§fn ctor(
self,
profiler_tag: impl Into<Il2CppString>,
render_pass_event: impl Into<RenderPassEvent>,
shader_tags: impl Into<Array<Il2CppString>>,
render_queue_type: impl Into<RenderQueueType>,
layer_mask: impl Into<i32>,
camera_settings: impl Into<RenderObjects_CustomCameraSettings>,
)
fn ctor( self, profiler_tag: impl Into<Il2CppString>, render_pass_event: impl Into<RenderPassEvent>, shader_tags: impl Into<Array<Il2CppString>>, render_queue_type: impl Into<RenderQueueType>, layer_mask: impl Into<i32>, camera_settings: impl Into<RenderObjects_CustomCameraSettings>, )
.ctor(::unity::Il2CppString, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, ::unity::Array<::unity::Il2CppString>, crate::unity_engine::experimental::rendering::universal::renderqueuetype::RenderQueueType, i32, crate::unity_engine::experimental::rendering::universal::renderobjects::RenderObjects_CustomCameraSettings) overloadSource§fn ctor_2(
self,
profile_id: impl Into<URPProfileId>,
render_pass_event: impl Into<RenderPassEvent>,
shader_tags: impl Into<Array<Il2CppString>>,
render_queue_type: impl Into<RenderQueueType>,
layer_mask: impl Into<i32>,
camera_settings: impl Into<RenderObjects_CustomCameraSettings>,
)
fn ctor_2( self, profile_id: impl Into<URPProfileId>, render_pass_event: impl Into<RenderPassEvent>, shader_tags: impl Into<Array<Il2CppString>>, render_queue_type: impl Into<RenderQueueType>, layer_mask: impl Into<i32>, camera_settings: impl Into<RenderObjects_CustomCameraSettings>, )
.ctor(crate::unity_engine::rendering::universal::urpprofileid::URPProfileId, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, ::unity::Array<::unity::Il2CppString>, crate::unity_engine::experimental::rendering::universal::renderqueuetype::RenderQueueType, i32, crate::unity_engine::experimental::rendering::universal::renderobjects::RenderObjects_CustomCameraSettings) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
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T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> IScriptableRenderPassMethods for __Twhere
__T: IScriptableRenderPass,
impl<__T> IScriptableRenderPassMethods for __Twhere
__T: IScriptableRenderPass,
Source§fn frame_cleanup(self, cmd: impl Into<CommandBuffer>)
fn frame_cleanup(self, cmd: impl Into<CommandBuffer>)
FrameCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn get_render_pass_event(self) -> RenderPassEvent
fn get_render_pass_event(self) -> RenderPassEvent
get_renderPassEvent() overloadSource§fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
set_renderPassEvent(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent) overloadSource§fn get_color_attachments(self) -> Array<RenderTargetIdentifier>
fn get_color_attachments(self) -> Array<RenderTargetIdentifier>
get_colorAttachments() overloadSource§fn get_color_attachment(self) -> RenderTargetIdentifier
fn get_color_attachment(self) -> RenderTargetIdentifier
get_colorAttachment() overloadSource§fn get_depth_attachment(self) -> RenderTargetIdentifier
fn get_depth_attachment(self) -> RenderTargetIdentifier
get_depthAttachment() overloadSource§fn get_input(self) -> ScriptableRenderPassInput
fn get_input(self) -> ScriptableRenderPassInput
get_input() overloadSource§fn get_clear_flag(self) -> ClearFlag
fn get_clear_flag(self) -> ClearFlag
get_clearFlag() overloadSource§fn get_clear_color(self) -> Color
fn get_clear_color(self) -> Color
get_clearColor() overloadSource§fn get_profiling_sampler(self) -> ProfilingSampler
fn get_profiling_sampler(self) -> ProfilingSampler
get_profilingSampler() overloadSource§fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
set_profilingSampler(crate::unity_engine::rendering::profilingsampler::ProfilingSampler) overloadSource§fn get_override_camera_target(self) -> bool
fn get_override_camera_target(self) -> bool
get_overrideCameraTarget() overloadSource§fn set_override_camera_target(self, value: impl Into<bool>)
fn set_override_camera_target(self, value: impl Into<bool>)
set_overrideCameraTarget(bool) overloadSource§fn get_is_blit_render_pass(self) -> bool
fn get_is_blit_render_pass(self) -> bool
get_isBlitRenderPass() overloadSource§fn set_is_blit_render_pass(self, value: impl Into<bool>)
fn set_is_blit_render_pass(self, value: impl Into<bool>)
set_isBlitRenderPass(bool) overloadSource§fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
ConfigureInput(crate::unity_engine::rendering::universal::scriptablerenderpassinput::ScriptableRenderPassInput) overloadSource§fn configure_target(
self,
color_attachment: impl Into<RenderTargetIdentifier>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target( self, color_attachment: impl Into<RenderTargetIdentifier>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_2(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target_2( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_4(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
)
fn configure_target_4( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>) overloadSource§fn configure_clear(
self,
clear_flag: impl Into<ClearFlag>,
clear_color: impl Into<Color>,
)
fn configure_clear( self, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )
ConfigureClear(crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overloadSource§fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
)
fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )
Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
OnFinishCameraStackRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn blit(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<RenderTargetIdentifier>,
destination: impl Into<RenderTargetIdentifier>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
)
fn blit( self, cmd: impl Into<CommandBuffer>, source: impl Into<RenderTargetIdentifier>, destination: impl Into<RenderTargetIdentifier>, material: impl Into<Material>, pass_index: impl Into<i32>, )
Blit(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overloadSource§fn create_drawing_settings(
self,
shader_tag_id: impl Into<ShaderTagId>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings( self, shader_tag_id: impl Into<ShaderTagId>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::unity_engine::rendering::shadertagid::ShaderTagId, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overloadSource§fn create_drawing_settings_2(
self,
shader_tag_id_list: impl Into<List_1<ShaderTagId>>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings_2( self, shader_tag_id_list: impl Into<List_1<ShaderTagId>>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::system::collections::generic::list_1::List_1<crate::unity_engine::rendering::shadertagid::ShaderTagId>, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overload