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IScriptableRenderPassMethods

Trait IScriptableRenderPassMethods 

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pub trait IScriptableRenderPassMethods: IScriptableRenderPass {
Show 30 methods // Provided methods fn frame_cleanup(self, cmd: impl Into<CommandBuffer>) { ... } fn get_render_pass_event(self) -> RenderPassEvent { ... } fn set_render_pass_event(self, value: impl Into<RenderPassEvent>) { ... } fn get_color_attachments(self) -> Array<RenderTargetIdentifier> { ... } fn get_color_attachment(self) -> RenderTargetIdentifier { ... } fn get_depth_attachment(self) -> RenderTargetIdentifier { ... } fn get_input(self) -> ScriptableRenderPassInput { ... } fn get_clear_flag(self) -> ClearFlag { ... } fn get_clear_color(self) -> Color { ... } fn get_profiling_sampler(self) -> ProfilingSampler { ... } fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>) { ... } fn get_override_camera_target(self) -> bool { ... } fn set_override_camera_target(self, value: impl Into<bool>) { ... } fn get_is_blit_render_pass(self) -> bool { ... } fn set_is_blit_render_pass(self, value: impl Into<bool>) { ... } fn ctor(self) { ... } fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>) { ... } fn configure_target( self, color_attachment: impl Into<RenderTargetIdentifier>, depth_attachment: impl Into<RenderTargetIdentifier>, ) { ... } fn configure_target_2( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, depth_attachment: impl Into<RenderTargetIdentifier>, ) { ... } fn configure_target_3( self, color_attachment: impl Into<RenderTargetIdentifier>, ) { ... } fn configure_target_4( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, ) { ... } fn configure_clear( self, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, ) { ... } fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData { ... } fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, ) { ... } fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>) { ... } fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>) { ... } fn execute( self, context: impl Into<ScriptableRenderContext>, ) -> RenderingData { ... } fn blit( self, cmd: impl Into<CommandBuffer>, source: impl Into<RenderTargetIdentifier>, destination: impl Into<RenderTargetIdentifier>, material: impl Into<Material>, pass_index: impl Into<i32>, ) { ... } fn create_drawing_settings( self, shader_tag_id: impl Into<ShaderTagId>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData) { ... } fn create_drawing_settings_2( self, shader_tag_id_list: impl Into<List_1<ShaderTagId>>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData) { ... }
}

Provided Methods§

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fn frame_cleanup(self, cmd: impl Into<CommandBuffer>)

FrameCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload

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fn get_render_pass_event(self) -> RenderPassEvent

get_renderPassEvent() overload

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fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)

set_renderPassEvent(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent) overload

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fn get_color_attachments(self) -> Array<RenderTargetIdentifier>

get_colorAttachments() overload

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fn get_color_attachment(self) -> RenderTargetIdentifier

get_colorAttachment() overload

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fn get_depth_attachment(self) -> RenderTargetIdentifier

get_depthAttachment() overload

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fn get_input(self) -> ScriptableRenderPassInput

get_input() overload

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fn get_clear_flag(self) -> ClearFlag

get_clearFlag() overload

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fn get_clear_color(self) -> Color

get_clearColor() overload

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fn get_profiling_sampler(self) -> ProfilingSampler

get_profilingSampler() overload

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fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)

set_profilingSampler(crate::unity_engine::rendering::profilingsampler::ProfilingSampler) overload

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fn get_override_camera_target(self) -> bool

get_overrideCameraTarget() overload

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fn set_override_camera_target(self, value: impl Into<bool>)

set_overrideCameraTarget(bool) overload

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fn get_is_blit_render_pass(self) -> bool

get_isBlitRenderPass() overload

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fn set_is_blit_render_pass(self, value: impl Into<bool>)

set_isBlitRenderPass(bool) overload

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fn ctor(self)

.ctor() overload

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fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)

ConfigureInput(crate::unity_engine::rendering::universal::scriptablerenderpassinput::ScriptableRenderPassInput) overload

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fn configure_target( self, color_attachment: impl Into<RenderTargetIdentifier>, depth_attachment: impl Into<RenderTargetIdentifier>, )

ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload

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fn configure_target_2( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, depth_attachment: impl Into<RenderTargetIdentifier>, )

ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload

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fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)

ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload

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fn configure_target_4( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, )

ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>) overload

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fn configure_clear( self, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )

ConfigureClear(crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overload

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fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData

OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload

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fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )

Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overload

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fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)

OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload

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fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)

OnFinishCameraStackRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload

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fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData

Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload

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fn blit( self, cmd: impl Into<CommandBuffer>, source: impl Into<RenderTargetIdentifier>, destination: impl Into<RenderTargetIdentifier>, material: impl Into<Material>, pass_index: impl Into<i32>, )

Blit(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overload

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fn create_drawing_settings( self, shader_tag_id: impl Into<ShaderTagId>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)

CreateDrawingSettings(crate::unity_engine::rendering::shadertagid::ShaderTagId, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overload

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fn create_drawing_settings_2( self, shader_tag_id_list: impl Into<List_1<ShaderTagId>>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)

CreateDrawingSettings(crate::system::collections::generic::list_1::List_1<crate::unity_engine::rendering::shadertagid::ShaderTagId>, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IScriptableRenderPass> IScriptableRenderPassMethods for __T

Available on crate feature unity_engine-rendering-universal-scriptablerenderpass only.