pub struct ShadowUtility(/* private fields */);Expand description
IL2CPP class: UnityEngine.Experimental.Rendering.Universal.ShadowUtility
Inherits: Object
Implementations§
Source§impl ShadowUtility
impl ShadowUtility
Sourcepub fn create_edge(
triangle_index_a: impl Into<i32>,
triangle_index_b: impl Into<i32>,
vertices: impl Into<List_1<Vector3>>,
triangles: impl Into<List_1<i32>>,
) -> ShadowUtility_Edge
pub fn create_edge( triangle_index_a: impl Into<i32>, triangle_index_b: impl Into<i32>, vertices: impl Into<List_1<Vector3>>, triangles: impl Into<List_1<i32>>, ) -> ShadowUtility_Edge
CreateEdge(i32, i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<i32>) overload
Sourcepub fn populate_edge_array(
vertices: impl Into<List_1<Vector3>>,
triangles: impl Into<List_1<i32>>,
edges: impl Into<List_1<ShadowUtility_Edge>>,
)
pub fn populate_edge_array( vertices: impl Into<List_1<Vector3>>, triangles: impl Into<List_1<i32>>, edges: impl Into<List_1<ShadowUtility_Edge>>, )
PopulateEdgeArray(crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<i32>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::experimental::rendering::universal::shadowutility::ShadowUtility_Edge>) overload
Sourcepub fn is_outside_edge(
edge_index: impl Into<i32>,
edges_to_process: impl Into<List_1<ShadowUtility_Edge>>,
) -> bool
pub fn is_outside_edge( edge_index: impl Into<i32>, edges_to_process: impl Into<List_1<ShadowUtility_Edge>>, ) -> bool
IsOutsideEdge(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::experimental::rendering::universal::shadowutility::ShadowUtility_Edge>) overload
Sourcepub fn sort_edges(edges_to_process: impl Into<List_1<ShadowUtility_Edge>>)
pub fn sort_edges(edges_to_process: impl Into<List_1<ShadowUtility_Edge>>)
SortEdges(crate::system::collections::generic::list_1::List_1<crate::unity_engine::experimental::rendering::universal::shadowutility::ShadowUtility_Edge>) overload
Sourcepub fn create_shadow_triangles(
vertices: impl Into<List_1<Vector3>>,
colors: impl Into<List_1<Color>>,
triangles: impl Into<List_1<i32>>,
tangents: impl Into<List_1<Vector4>>,
edges: impl Into<List_1<ShadowUtility_Edge>>,
)
pub fn create_shadow_triangles( vertices: impl Into<List_1<Vector3>>, colors: impl Into<List_1<Color>>, triangles: impl Into<List_1<i32>>, tangents: impl Into<List_1<Vector4>>, edges: impl Into<List_1<ShadowUtility_Edge>>, )
CreateShadowTriangles(crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector3::Vector3>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::color::Color>, crate::system::collections::generic::list_1::List_1<i32>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::experimental::rendering::universal::shadowutility::ShadowUtility_Edge>) overload
Sourcepub fn interp_custom_vertex_data(
position: impl Into<Vec3>,
data: impl Into<Array<Object>>,
weights: impl Into<Array<f32>>,
) -> Object
pub fn interp_custom_vertex_data( position: impl Into<Vec3>, data: impl Into<Array<Object>>, weights: impl Into<Array<f32>>, ) -> Object
InterpCustomVertexData(crate::unity_engine::experimental::rendering::universal::lib_tess_dot_net::vec3::Vec3, ::unity::Array<crate::system::object::Object>, ::unity::Array<f32>) overload
Sourcepub fn initialize_tangents(
tangents_to_add: impl Into<i32>,
tangents: impl Into<List_1<Vector4>>,
)
pub fn initialize_tangents( tangents_to_add: impl Into<i32>, tangents: impl Into<List_1<Vector4>>, )
InitializeTangents(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>) overload
Sourcepub fn generate_shadow_mesh(
mesh: impl Into<Mesh>,
shape_path: impl Into<Array<Vector3>>,
)
pub fn generate_shadow_mesh( mesh: impl Into<Mesh>, shape_path: impl Into<Array<Vector3>>, )
GenerateShadowMesh(crate::unity_engine::mesh::Mesh, ::unity::Array<crate::unity_engine::vector3::Vector3>) overload
Source§impl ShadowUtility
impl ShadowUtility
pub fn create_edge_method_info() -> &'static MethodInfo
pub fn populate_edge_array_method_info() -> &'static MethodInfo
pub fn is_outside_edge_method_info() -> &'static MethodInfo
pub fn sort_edges_method_info() -> &'static MethodInfo
pub fn create_shadow_triangles_method_info() -> &'static MethodInfo
pub fn interp_custom_vertex_data_method_info() -> &'static MethodInfo
pub fn initialize_tangents_method_info() -> &'static MethodInfo
pub fn generate_shadow_mesh_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl ShadowUtility
impl ShadowUtility
Trait Implementations§
Source§impl ClassIdentity for ShadowUtility
impl ClassIdentity for ShadowUtility
Source§impl Clone for ShadowUtility
impl Clone for ShadowUtility
Source§fn clone(&self) -> ShadowUtility
fn clone(&self) -> ShadowUtility
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for ShadowUtility
impl FromIlInstance for ShadowUtility
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for ShadowUtility
impl IObject for ShadowUtility
impl IShadowUtility for ShadowUtility
Auto Trait Implementations§
impl Freeze for ShadowUtility
impl RefUnwindSafe for ShadowUtility
impl !Send for ShadowUtility
impl !Sync for ShadowUtility
impl Unpin for ShadowUtility
impl UnwindSafe for ShadowUtility
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