pub struct HumanPoseHandler(/* private fields */);Expand description
IL2CPP class: UnityEngine.HumanPoseHandler
Inherits: Object
Implementations§
Source§impl HumanPoseHandler
impl HumanPoseHandler
Sourcepub fn internal_create_from_root(
avatar: impl Into<Avatar>,
root: impl Into<Transform>,
) -> IntPtr
pub fn internal_create_from_root( avatar: impl Into<Avatar>, root: impl Into<Transform>, ) -> IntPtr
Internal_CreateFromRoot(crate::unity_engine::avatar::Avatar, crate::unity_engine::transform::Transform) overload
Sourcepub fn internal_destroy(ptr: impl Into<IntPtr>)
pub fn internal_destroy(ptr: impl Into<IntPtr>)
Internal_Destroy(::unity::IntPtr) overload
Source§impl HumanPoseHandler
impl HumanPoseHandler
pub fn internal_create_from_root_method_info() -> &'static MethodInfo
pub fn internal_destroy_method_info() -> &'static MethodInfo
pub fn get_human_pose_method_info() -> &'static MethodInfo
pub fn dispose_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_human_pose_2_method_info() -> &'static MethodInfo
Source§impl HumanPoseHandler
impl HumanPoseHandler
Sourcepub unsafe fn dispose(this: impl Into<IlInstance>)
pub unsafe fn dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to HumanPoseHandler’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for HumanPoseHandler
impl ClassIdentity for HumanPoseHandler
Source§impl Clone for HumanPoseHandler
impl Clone for HumanPoseHandler
Source§fn clone(&self) -> HumanPoseHandler
fn clone(&self) -> HumanPoseHandler
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for HumanPoseHandler
impl FromIlInstance for HumanPoseHandler
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IHumanPoseHandler for HumanPoseHandler
impl IHumanPoseHandler for HumanPoseHandler
impl Copy for HumanPoseHandler
impl IObject for HumanPoseHandler
Auto Trait Implementations§
impl Freeze for HumanPoseHandler
impl RefUnwindSafe for HumanPoseHandler
impl !Send for HumanPoseHandler
impl !Sync for HumanPoseHandler
impl Unpin for HumanPoseHandler
impl UnwindSafe for HumanPoseHandler
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Source§impl<__T> IHumanPoseHandlerMethods for __Twhere
__T: IHumanPoseHandler,
impl<__T> IHumanPoseHandlerMethods for __Twhere
__T: IHumanPoseHandler,
Source§fn get_human_pose(self, muscles: impl Into<Array<f32>>) -> (Vector3, Quaternion)
fn get_human_pose(self, muscles: impl Into<Array<f32>>) -> (Vector3, Quaternion)
GetHumanPose(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::quaternion::Quaternion, ::unity::Array<f32>) overloadSource§fn ctor(self, avatar: impl Into<Avatar>, root: impl Into<Transform>)
fn ctor(self, avatar: impl Into<Avatar>, root: impl Into<Transform>)
.ctor(crate::unity_engine::avatar::Avatar, crate::unity_engine::transform::Transform) overloadSource§fn get_human_pose_2(self) -> HumanPose
fn get_human_pose_2(self) -> HumanPose
GetHumanPose(*mutcrate::unity_engine::humanpose::HumanPose) overloadSource§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
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