pub struct LightmapData(/* private fields */);Expand description
IL2CPP class: UnityEngine.LightmapData
Inherits: Object
Implementations§
Source§impl LightmapData
impl LightmapData
pub fn get_lightmap_color_method_info() -> &'static MethodInfo
pub fn set_lightmap_color_method_info() -> &'static MethodInfo
pub fn set_lightmap_dir_method_info() -> &'static MethodInfo
pub fn get_shadow_mask_method_info() -> &'static MethodInfo
pub fn set_shadow_mask_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl LightmapData
impl LightmapData
Trait Implementations§
Source§impl ClassIdentity for LightmapData
impl ClassIdentity for LightmapData
Source§impl Clone for LightmapData
impl Clone for LightmapData
Source§fn clone(&self) -> LightmapData
fn clone(&self) -> LightmapData
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for LightmapData
impl FromIlInstance for LightmapData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ILightmapData for LightmapData
impl ILightmapData for LightmapData
impl Copy for LightmapData
impl IObject for LightmapData
Auto Trait Implementations§
impl Freeze for LightmapData
impl RefUnwindSafe for LightmapData
impl !Send for LightmapData
impl !Sync for LightmapData
impl Unpin for LightmapData
impl UnwindSafe for LightmapData
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get_lightmapColor() overloadSource§fn set_lightmap_color(self, value: impl Into<Texture2D>)
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