#[repr(C)]pub struct PlayerLoopSystemInternal {
pub type: SystemType,
pub update_delegate: PlayerLoopSystem_UpdateFunction,
pub update_function: IntPtr,
pub loop_condition_function: IntPtr,
pub num_sub_systems: i32,
}Expand description
Fields§
§type: SystemType§update_delegate: PlayerLoopSystem_UpdateFunction§update_function: IntPtr§loop_condition_function: IntPtr§num_sub_systems: i32Trait Implementations§
Source§impl Clone for PlayerLoopSystemInternal
impl Clone for PlayerLoopSystemInternal
Source§fn clone(&self) -> PlayerLoopSystemInternal
fn clone(&self) -> PlayerLoopSystemInternal
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PlayerLoopSystemInternal
Auto Trait Implementations§
impl Freeze for PlayerLoopSystemInternal
impl RefUnwindSafe for PlayerLoopSystemInternal
impl !Send for PlayerLoopSystemInternal
impl !Sync for PlayerLoopSystemInternal
impl Unpin for PlayerLoopSystemInternal
impl UnwindSafe for PlayerLoopSystemInternal
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)