pub struct MeshCollider(/* private fields */);Expand description
IL2CPP class: UnityEngine.MeshCollider
Inherits: Collider
Implementations§
Source§impl MeshCollider
impl MeshCollider
pub fn get_convex_method_info() -> &'static MethodInfo
pub fn set_convex_method_info() -> &'static MethodInfo
pub fn get_inflate_mesh_method_info() -> &'static MethodInfo
pub fn set_inflate_mesh_method_info() -> &'static MethodInfo
pub fn get_cooking_options_method_info() -> &'static MethodInfo
pub fn set_cooking_options_method_info() -> &'static MethodInfo
pub fn get_skin_width_method_info() -> &'static MethodInfo
pub fn set_skin_width_method_info() -> &'static MethodInfo
pub fn get_smooth_sphere_collisions_method_info() -> &'static MethodInfo
pub fn set_smooth_sphere_collisions_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl MeshCollider
impl MeshCollider
Trait Implementations§
Source§impl ClassIdentity for MeshCollider
impl ClassIdentity for MeshCollider
Source§impl Clone for MeshCollider
impl Clone for MeshCollider
Source§fn clone(&self) -> MeshCollider
fn clone(&self) -> MeshCollider
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MeshCollider
impl FromIlInstance for MeshCollider
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for MeshCollider
impl IObject_2 for MeshCollider
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for MeshCollider
impl ICollider for MeshCollider
impl IComponent for MeshCollider
impl IMeshCollider for MeshCollider
impl IObject for MeshCollider
Auto Trait Implementations§
impl Freeze for MeshCollider
impl RefUnwindSafe for MeshCollider
impl !Send for MeshCollider
impl !Sync for MeshCollider
impl Unpin for MeshCollider
impl UnwindSafe for MeshCollider
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Source§impl<__T> IMeshColliderMethods for __Twhere
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get_sharedMesh() overloadset_sharedMesh(crate::unity_engine::mesh::Mesh) overloadSource§fn get_convex(self) -> bool
fn get_convex(self) -> bool
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set_inflateMesh(bool) overloadSource§fn get_cooking_options(self) -> MeshColliderCookingOptions
fn get_cooking_options(self) -> MeshColliderCookingOptions
get_cookingOptions() overloadSource§fn set_cooking_options(self, value: impl Into<MeshColliderCookingOptions>)
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set_cookingOptions(crate::unity_engine::meshcollidercookingoptions::MeshColliderCookingOptions) overloadSource§fn get_skin_width(self) -> f32
fn get_skin_width(self) -> f32
get_skinWidth() overloadSource§fn set_skin_width(self, value: impl Into<f32>)
fn set_skin_width(self, value: impl Into<f32>)
set_skinWidth(f32) overloadSource§fn get_smooth_sphere_collisions(self) -> bool
fn get_smooth_sphere_collisions(self) -> bool
get_smoothSphereCollisions() overloadSource§fn set_smooth_sphere_collisions(self, value: impl Into<bool>)
fn set_smooth_sphere_collisions(self, value: impl Into<bool>)
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type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload