#[repr(C)]pub struct Playable {
pub m_handle: PlayableHandle,
}Expand description
Fields§
§m_handle: PlayableHandleImplementations§
Source§impl Playable
impl Playable
pub fn m_null_playable() -> Playable
pub fn set_m_null_playable(value: Playable)
Source§impl Playable
impl Playable
Sourcepub fn ctor(&mut self, handle: impl Into<PlayableHandle>)
pub fn ctor(&mut self, handle: impl Into<PlayableHandle>)
.ctor(crate::unity_engine::playables::playablehandle::PlayableHandle) overload
Sourcepub fn get_handle(&mut self) -> PlayableHandle
pub fn get_handle(&mut self) -> PlayableHandle
GetHandle() overload
Sourcepub fn get_playable_type(&mut self) -> SystemType
pub fn get_playable_type(&mut self) -> SystemType
GetPlayableType() overload
Source§impl Playable
impl Playable
pub fn get_null_method_info() -> &'static MethodInfo
pub fn create_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_handle_method_info() -> &'static MethodInfo
pub fn get_playable_type_method_info() -> &'static MethodInfo
pub fn equals_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Playable
impl RefUnwindSafe for Playable
impl Send for Playable
impl Sync for Playable
impl Unpin for Playable
impl UnwindSafe for Playable
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)