pub struct PlayerConnectionInternal(/* private fields */);Expand description
IL2CPP class: UnityEngine.PlayerConnectionInternal
Inherits: Object
Implementations§
Source§impl PlayerConnectionInternal
impl PlayerConnectionInternal
Sourcepub fn is_connected() -> bool
pub fn is_connected() -> bool
IsConnected() overload
Sourcepub fn initialize()
pub fn initialize()
Initialize() overload
Sourcepub fn register_internal(message_id: impl Into<Il2CppString>)
pub fn register_internal(message_id: impl Into<Il2CppString>)
RegisterInternal(::unity::Il2CppString) overload
Sourcepub fn unregister_internal(message_id: impl Into<Il2CppString>)
pub fn unregister_internal(message_id: impl Into<Il2CppString>)
UnregisterInternal(::unity::Il2CppString) overload
Sourcepub fn send_message(
message_id: impl Into<Il2CppString>,
data: impl Into<Array<u8>>,
player_id: impl Into<i32>,
)
pub fn send_message( message_id: impl Into<Il2CppString>, data: impl Into<Array<u8>>, player_id: impl Into<i32>, )
SendMessage(::unity::Il2CppString, ::unity::Array<u8>, i32) overload
Sourcepub fn try_send_message(
message_id: impl Into<Il2CppString>,
data: impl Into<Array<u8>>,
player_id: impl Into<i32>,
) -> bool
pub fn try_send_message( message_id: impl Into<Il2CppString>, data: impl Into<Array<u8>>, player_id: impl Into<i32>, ) -> bool
TrySendMessage(::unity::Il2CppString, ::unity::Array<u8>, i32) overload
Sourcepub fn poll_internal()
pub fn poll_internal()
PollInternal() overload
Sourcepub fn disconnect_all()
pub fn disconnect_all()
DisconnectAll() overload
Source§impl PlayerConnectionInternal
impl PlayerConnectionInternal
pub fn unity_engine_i_player_editor_connection_native_poll_method_info() -> &'static MethodInfo
pub fn unity_engine_i_player_editor_connection_native_initialize_method_info() -> &'static MethodInfo
pub fn unity_engine_i_player_editor_connection_native_is_connected_method_info() -> &'static MethodInfo
pub fn unity_engine_i_player_editor_connection_native_disconnect_all_method_info() -> &'static MethodInfo
pub fn is_connected_method_info() -> &'static MethodInfo
pub fn initialize_method_info() -> &'static MethodInfo
pub fn register_internal_method_info() -> &'static MethodInfo
pub fn unregister_internal_method_info() -> &'static MethodInfo
pub fn send_message_method_info() -> &'static MethodInfo
pub fn try_send_message_method_info() -> &'static MethodInfo
pub fn poll_internal_method_info() -> &'static MethodInfo
pub fn disconnect_all_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl PlayerConnectionInternal
impl PlayerConnectionInternal
Sourcepub unsafe fn unity_engine_i_player_editor_connection_native_poll(
this: impl Into<IlInstance>,
)
pub unsafe fn unity_engine_i_player_editor_connection_native_poll( this: impl Into<IlInstance>, )
Direct (non-virtual) call to PlayerConnectionInternal’s own UnityEngine.IPlayerEditorConnectionNative.Poll. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unity_engine_i_player_editor_connection_native_initialize(
this: impl Into<IlInstance>,
)
pub unsafe fn unity_engine_i_player_editor_connection_native_initialize( this: impl Into<IlInstance>, )
Direct (non-virtual) call to PlayerConnectionInternal’s own UnityEngine.IPlayerEditorConnectionNative.Initialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unity_engine_i_player_editor_connection_native_is_connected(
this: impl Into<IlInstance>,
) -> bool
pub unsafe fn unity_engine_i_player_editor_connection_native_is_connected( this: impl Into<IlInstance>, ) -> bool
Direct (non-virtual) call to PlayerConnectionInternal’s own UnityEngine.IPlayerEditorConnectionNative.IsConnected. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unity_engine_i_player_editor_connection_native_disconnect_all(
this: impl Into<IlInstance>,
)
pub unsafe fn unity_engine_i_player_editor_connection_native_disconnect_all( this: impl Into<IlInstance>, )
Direct (non-virtual) call to PlayerConnectionInternal’s own UnityEngine.IPlayerEditorConnectionNative.DisconnectAll. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for PlayerConnectionInternal
impl Clone for PlayerConnectionInternal
Source§fn clone(&self) -> PlayerConnectionInternal
fn clone(&self) -> PlayerConnectionInternal
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for PlayerConnectionInternal
impl FromIlInstance for PlayerConnectionInternal
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for PlayerConnectionInternal
impl IObject for PlayerConnectionInternal
impl IPlayerConnectionInternal for PlayerConnectionInternal
Auto Trait Implementations§
impl Freeze for PlayerConnectionInternal
impl RefUnwindSafe for PlayerConnectionInternal
impl !Send for PlayerConnectionInternal
impl !Sync for PlayerConnectionInternal
impl Unpin for PlayerConnectionInternal
impl UnwindSafe for PlayerConnectionInternal
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Source§fn unity_engine_i_player_editor_connection_native_poll(self)
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fn unity_engine_i_player_editor_connection_native_initialize(self)
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fn unity_engine_i_player_editor_connection_native_disconnect_all(self)
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