pub struct MemoryProfiler(/* private fields */);Expand description
IL2CPP class: UnityEngine.Profiling.Memory.Experimental.MemoryProfiler
Inherits: Object
Implementations§
Source§impl MemoryProfiler
impl MemoryProfiler
pub fn m_snapshot_finished() -> Action_2<Il2CppString, bool>
pub fn set_m_snapshot_finished(value: Action_2<Il2CppString, bool>)
pub fn m_save_screenshot_to_disk() -> Action_3<Il2CppString, bool, DebugScreenCapture>
pub fn set_m_save_screenshot_to_disk( value: Action_3<Il2CppString, bool, DebugScreenCapture>, )
pub fn create_meta_data() -> Action_1<MetaData>
pub fn set_create_meta_data(value: Action_1<MetaData>)
Source§impl MemoryProfiler
impl MemoryProfiler
Sourcepub fn prepare_metadata() -> Array<u8>
pub fn prepare_metadata() -> Array<u8>
PrepareMetadata() overload
Sourcepub fn write_int_to_byte_array(
array: impl Into<Array<u8>>,
offset: impl Into<i32>,
value: impl Into<i32>,
) -> i32
pub fn write_int_to_byte_array( array: impl Into<Array<u8>>, offset: impl Into<i32>, value: impl Into<i32>, ) -> i32
WriteIntToByteArray(::unity::Array<u8>, i32, i32) overload
Sourcepub fn write_string_to_byte_array(
array: impl Into<Array<u8>>,
offset: impl Into<i32>,
value: impl Into<Il2CppString>,
) -> i32
pub fn write_string_to_byte_array( array: impl Into<Array<u8>>, offset: impl Into<i32>, value: impl Into<Il2CppString>, ) -> i32
WriteStringToByteArray(::unity::Array<u8>, i32, ::unity::Il2CppString) overload
Sourcepub fn finalize_snapshot(path: impl Into<Il2CppString>, result: impl Into<bool>)
pub fn finalize_snapshot(path: impl Into<Il2CppString>, result: impl Into<bool>)
FinalizeSnapshot(::unity::Il2CppString, bool) overload
Sourcepub fn save_screenshot_to_disk(
path: impl Into<Il2CppString>,
result: impl Into<bool>,
pixels_ptr: impl Into<IntPtr>,
pixels_count: impl Into<i32>,
format: impl Into<TextureFormat>,
width: impl Into<i32>,
height: impl Into<i32>,
)
pub fn save_screenshot_to_disk( path: impl Into<Il2CppString>, result: impl Into<bool>, pixels_ptr: impl Into<IntPtr>, pixels_count: impl Into<i32>, format: impl Into<TextureFormat>, width: impl Into<i32>, height: impl Into<i32>, )
SaveScreenshotToDisk(::unity::Il2CppString, bool, ::unity::IntPtr, i32, crate::unity_engine::textureformat::TextureFormat, i32, i32) overload
Source§impl MemoryProfiler
impl MemoryProfiler
pub fn prepare_metadata_method_info() -> &'static MethodInfo
pub fn write_int_to_byte_array_method_info() -> &'static MethodInfo
pub fn write_string_to_byte_array_method_info() -> &'static MethodInfo
pub fn finalize_snapshot_method_info() -> &'static MethodInfo
pub fn save_screenshot_to_disk_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for MemoryProfiler
impl ClassIdentity for MemoryProfiler
Source§impl Clone for MemoryProfiler
impl Clone for MemoryProfiler
Source§fn clone(&self) -> MemoryProfiler
fn clone(&self) -> MemoryProfiler
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MemoryProfiler
impl FromIlInstance for MemoryProfiler
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for MemoryProfiler
impl IMemoryProfiler for MemoryProfiler
impl IObject for MemoryProfiler
Auto Trait Implementations§
impl Freeze for MemoryProfiler
impl RefUnwindSafe for MemoryProfiler
impl !Send for MemoryProfiler
impl !Sync for MemoryProfiler
impl Unpin for MemoryProfiler
impl UnwindSafe for MemoryProfiler
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