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TextureFormat

Struct TextureFormat 

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#[repr(C)]
pub struct TextureFormat { pub value: i32, }
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§value: i32

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impl TextureFormat

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pub fn alpha8() -> Self

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pub fn argb4444() -> Self

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pub fn rgb24() -> Self

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pub fn rgba32() -> Self

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pub fn argb32() -> Self

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pub fn rgb565() -> Self

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pub fn r16() -> Self

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pub fn dxt1() -> Self

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pub fn dxt5() -> Self

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pub fn rgba4444() -> Self

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pub fn bgra32() -> Self

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pub fn r_half() -> Self

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pub fn rg_half() -> Self

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pub fn rgba_half() -> Self

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pub fn r_float() -> Self

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pub fn rg_float() -> Self

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pub fn rgba_float() -> Self

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pub fn yuy2() -> Self

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pub fn rgb9e5_float() -> Self

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pub fn bc4() -> Self

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pub fn bc5() -> Self

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pub fn bc6h() -> Self

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pub fn bc7() -> Self

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pub fn dxt1_crunched() -> Self

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pub fn dxt5_crunched() -> Self

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pub fn pvrtc_rgb2() -> Self

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pub fn pvrtc_rgba2() -> Self

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pub fn pvrtc_rgb4() -> Self

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pub fn pvrtc_rgba4() -> Self

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pub fn etc_rgb4() -> Self

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pub fn eac_r() -> Self

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pub fn eac_r_signed() -> Self

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pub fn eac_rg() -> Self

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pub fn eac_rg_signed() -> Self

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pub fn etc2_rgb() -> Self

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pub fn etc2_rgba1() -> Self

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pub fn etc2_rgba8() -> Self

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pub fn astc_4x4() -> Self

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pub fn astc_5x5() -> Self

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pub fn astc_6x6() -> Self

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pub fn astc_8x8() -> Self

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pub fn astc_10x10() -> Self

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pub fn astc_12x12() -> Self

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pub fn etc_rgb4_3ds() -> Self

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pub fn etc_rgba8_3ds() -> Self

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pub fn rg16() -> Self

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pub fn r8() -> Self

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pub fn etc_rgb4_crunched() -> Self

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pub fn etc2_rgba8_crunched() -> Self

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pub fn astc_hdr_4x4() -> Self

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pub fn astc_hdr_5x5() -> Self

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pub fn astc_hdr_6x6() -> Self

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pub fn astc_hdr_8x8() -> Self

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pub fn astc_hdr_10x10() -> Self

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pub fn astc_hdr_12x12() -> Self

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pub fn rg32() -> Self

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pub fn rgb48() -> Self

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pub fn rgba64() -> Self

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pub fn astc_rgb_4x4() -> Self

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pub fn astc_rgb_5x5() -> Self

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pub fn astc_rgb_6x6() -> Self

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pub fn astc_rgb_8x8() -> Self

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pub fn astc_rgb_10x10() -> Self

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pub fn astc_rgb_12x12() -> Self

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pub fn astc_rgba_4x4() -> Self

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pub fn astc_rgba_5x5() -> Self

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pub fn astc_rgba_6x6() -> Self

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pub fn astc_rgba_8x8() -> Self

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pub fn astc_rgba_10x10() -> Self

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pub fn astc_rgba_12x12() -> Self

Trait Implementations§

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impl ClassIdentity for TextureFormat

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const NAME: &'static str = "TextureFormat"

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const NAMESPACE: &'static str = "UnityEngine"

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fn class() -> Class

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impl Clone for TextureFormat

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fn clone(&self) -> TextureFormat

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TextureFormat

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl IlType for TextureFormat

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fn il_type() -> &'static Il2CppType

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impl PartialEq for TextureFormat

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fn eq(&self, other: &TextureFormat) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for TextureFormat

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impl Eq for TextureFormat

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impl StructuralPartialEq for TextureFormat

Auto Trait Implementations§

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impl Freeze for TextureFormat

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impl RefUnwindSafe for TextureFormat

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impl Send for TextureFormat

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impl Sync for TextureFormat

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impl Unpin for TextureFormat

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impl UnwindSafe for TextureFormat

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
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fn ctor(self, capacity: i32)
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fn get_count(self) -> i32
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fn get_item(self, index: i32) -> T0
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fn add(self, item: T0)
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fn ctor_2(self, op: IAsyncOperation)
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fn ctor_3(self, op: IAsyncOperation, version: i32)
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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
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fn get_is_done(self) -> bool
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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
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where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
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fn dispose(self)
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fn get_current(self) -> T0
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fn system_collections_i_enumerator_reset(self)
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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
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impl<T0, __U> IExposedReference_1Methods<T0> for __U
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fn ctor(self, set: HashSet_1<T0>)
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fn dispose(self)
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fn move_next(self) -> bool
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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
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fn get_key(self) -> T0
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fn get_value(self) -> T1
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fn to_string(self) -> Il2CppString
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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
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fn ctor(self, initialize: bool)
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fn ctor_2(self, max_capacity: i32)
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fn add_range(self, items: IEnumerable_1<T0>)
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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
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fn get_buffer(self, index: i32) -> Array<T0>
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fn to_array(self) -> Array<T0>
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fn try_move(self) -> (bool, Array<T0>)
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fn allocate_buffer(self)
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where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
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fn get_count(self) -> i32
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fn get_capacity(self) -> i32
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fn get_unchecked(self) -> (*mut T0, i32)
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fn try_add(self) -> (bool, T0)
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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
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fn ctor(self, list: List_1<T0>)
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fn dispose(self)
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fn move_next(self) -> bool
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fn move_next_rare(self) -> bool
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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
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where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
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fn get_null() -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
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fn ctor(self, set: SortedSet_1<T0>)
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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T, U> Into<U> for T
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fn into(self) -> U

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.