pub struct RectTransform(/* private fields */);Expand description
IL2CPP class: UnityEngine.RectTransform
Inherits: Transform
Implementations§
Source§impl RectTransform
impl RectTransform
Source§impl RectTransform
impl RectTransform
Sourcepub fn add_reapply_driven_properties(
value: impl Into<RectTransform_ReapplyDrivenProperties>,
)
pub fn add_reapply_driven_properties( value: impl Into<RectTransform_ReapplyDrivenProperties>, )
add_reapplyDrivenProperties(crate::unity_engine::recttransform::RectTransform_ReapplyDrivenProperties) overload
Sourcepub fn remove_reapply_driven_properties(
value: impl Into<RectTransform_ReapplyDrivenProperties>,
)
pub fn remove_reapply_driven_properties( value: impl Into<RectTransform_ReapplyDrivenProperties>, )
remove_reapplyDrivenProperties(crate::unity_engine::recttransform::RectTransform_ReapplyDrivenProperties) overload
Sourcepub fn send_reapply_driven_properties(driven: impl Into<RectTransform>)
pub fn send_reapply_driven_properties(driven: impl Into<RectTransform>)
SendReapplyDrivenProperties(crate::unity_engine::recttransform::RectTransform) overload
Source§impl RectTransform
impl RectTransform
pub fn add_reapply_driven_properties_method_info() -> &'static MethodInfo
pub fn remove_reapply_driven_properties_method_info() -> &'static MethodInfo
pub fn get_rect_method_info() -> &'static MethodInfo
pub fn get_anchor_min_method_info() -> &'static MethodInfo
pub fn set_anchor_min_method_info() -> &'static MethodInfo
pub fn get_anchor_max_method_info() -> &'static MethodInfo
pub fn set_anchor_max_method_info() -> &'static MethodInfo
pub fn get_anchored_position_method_info() -> &'static MethodInfo
pub fn set_anchored_position_method_info() -> &'static MethodInfo
pub fn get_size_delta_method_info() -> &'static MethodInfo
pub fn set_size_delta_method_info() -> &'static MethodInfo
pub fn get_pivot_method_info() -> &'static MethodInfo
pub fn set_pivot_method_info() -> &'static MethodInfo
pub fn get_anchored_position3_d_method_info() -> &'static MethodInfo
pub fn set_anchored_position3_d_method_info() -> &'static MethodInfo
pub fn get_offset_min_method_info() -> &'static MethodInfo
pub fn set_offset_min_method_info() -> &'static MethodInfo
pub fn get_offset_max_method_info() -> &'static MethodInfo
pub fn set_offset_max_method_info() -> &'static MethodInfo
pub fn get_driven_by_object_method_info() -> &'static MethodInfo
pub fn set_driven_by_object_method_info() -> &'static MethodInfo
pub fn get_driven_properties_method_info() -> &'static MethodInfo
pub fn set_driven_properties_method_info() -> &'static MethodInfo
pub fn force_update_rect_transforms_method_info() -> &'static MethodInfo
pub fn get_local_corners_method_info() -> &'static MethodInfo
pub fn get_world_corners_method_info() -> &'static MethodInfo
pub fn set_inset_and_size_from_parent_edge_method_info() -> &'static MethodInfo
pub fn set_size_with_current_anchors_method_info() -> &'static MethodInfo
pub fn send_reapply_driven_properties_method_info() -> &'static MethodInfo
pub fn get_rect_in_parent_space_method_info() -> &'static MethodInfo
pub fn get_parent_size_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_rect_injected_method_info() -> &'static MethodInfo
pub fn get_anchor_min_injected_method_info() -> &'static MethodInfo
pub fn set_anchor_min_injected_method_info() -> &'static MethodInfo
pub fn get_anchor_max_injected_method_info() -> &'static MethodInfo
pub fn set_anchor_max_injected_method_info() -> &'static MethodInfo
pub fn get_anchored_position_injected_method_info() -> &'static MethodInfo
pub fn set_anchored_position_injected_method_info() -> &'static MethodInfo
pub fn get_size_delta_injected_method_info() -> &'static MethodInfo
pub fn set_size_delta_injected_method_info() -> &'static MethodInfo
pub fn get_pivot_injected_method_info() -> &'static MethodInfo
pub fn set_pivot_injected_method_info() -> &'static MethodInfo
Source§impl RectTransform
impl RectTransform
Trait Implementations§
Source§impl ClassIdentity for RectTransform
impl ClassIdentity for RectTransform
Source§impl Clone for RectTransform
impl Clone for RectTransform
Source§fn clone(&self) -> RectTransform
fn clone(&self) -> RectTransform
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for RectTransform
impl FromIlInstance for RectTransform
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for RectTransform
impl IObject_2 for RectTransform
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for RectTransform
impl IComponent for RectTransform
impl IObject for RectTransform
impl IRectTransform for RectTransform
impl ITransform for RectTransform
Auto Trait Implementations§
impl Freeze for RectTransform
impl RefUnwindSafe for RectTransform
impl !Send for RectTransform
impl !Sync for RectTransform
impl Unpin for RectTransform
impl UnwindSafe for RectTransform
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ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IRectTransformMethods for __Twhere
__T: IRectTransform,
impl<__T> IRectTransformMethods for __Twhere
__T: IRectTransform,
Source§fn get_anchor_min(self) -> Vector2
fn get_anchor_min(self) -> Vector2
get_anchorMin() overloadSource§fn set_anchor_min(self, value: impl Into<Vector2>)
fn set_anchor_min(self, value: impl Into<Vector2>)
set_anchorMin(crate::unity_engine::vector2::Vector2) overloadSource§fn get_anchor_max(self) -> Vector2
fn get_anchor_max(self) -> Vector2
get_anchorMax() overloadSource§fn set_anchor_max(self, value: impl Into<Vector2>)
fn set_anchor_max(self, value: impl Into<Vector2>)
set_anchorMax(crate::unity_engine::vector2::Vector2) overloadSource§fn get_anchored_position(self) -> Vector2
fn get_anchored_position(self) -> Vector2
get_anchoredPosition() overloadSource§fn set_anchored_position(self, value: impl Into<Vector2>)
fn set_anchored_position(self, value: impl Into<Vector2>)
set_anchoredPosition(crate::unity_engine::vector2::Vector2) overloadSource§fn get_size_delta(self) -> Vector2
fn get_size_delta(self) -> Vector2
get_sizeDelta() overloadSource§fn set_size_delta(self, value: impl Into<Vector2>)
fn set_size_delta(self, value: impl Into<Vector2>)
set_sizeDelta(crate::unity_engine::vector2::Vector2) overloadSource§fn set_pivot(self, value: impl Into<Vector2>)
fn set_pivot(self, value: impl Into<Vector2>)
set_pivot(crate::unity_engine::vector2::Vector2) overloadSource§fn get_anchored_position3_d(self) -> Vector3
fn get_anchored_position3_d(self) -> Vector3
get_anchoredPosition3D() overloadSource§fn set_anchored_position3_d(self, value: impl Into<Vector3>)
fn set_anchored_position3_d(self, value: impl Into<Vector3>)
set_anchoredPosition3D(crate::unity_engine::vector3::Vector3) overloadSource§fn get_offset_min(self) -> Vector2
fn get_offset_min(self) -> Vector2
get_offsetMin() overloadSource§fn set_offset_min(self, value: impl Into<Vector2>)
fn set_offset_min(self, value: impl Into<Vector2>)
set_offsetMin(crate::unity_engine::vector2::Vector2) overloadSource§fn get_offset_max(self) -> Vector2
fn get_offset_max(self) -> Vector2
get_offsetMax() overloadSource§fn set_offset_max(self, value: impl Into<Vector2>)
fn set_offset_max(self, value: impl Into<Vector2>)
set_offsetMax(crate::unity_engine::vector2::Vector2) overloadSource§fn get_driven_by_object(self) -> Object_2
fn get_driven_by_object(self) -> Object_2
get_drivenByObject() overloadSource§fn set_driven_by_object(self, value: impl Into<Object_2>)
fn set_driven_by_object(self, value: impl Into<Object_2>)
set_drivenByObject(crate::unity_engine::object_2::Object_2) overloadSource§fn get_driven_properties(self) -> DrivenTransformProperties
fn get_driven_properties(self) -> DrivenTransformProperties
get_drivenProperties() overloadSource§fn set_driven_properties(self, value: impl Into<DrivenTransformProperties>)
fn set_driven_properties(self, value: impl Into<DrivenTransformProperties>)
set_drivenProperties(crate::unity_engine::driventransformproperties::DrivenTransformProperties) overloadSource§fn force_update_rect_transforms(self)
fn force_update_rect_transforms(self)
ForceUpdateRectTransforms() overloadSource§fn get_local_corners(self, four_corners_array: impl Into<Array<Vector3>>)
fn get_local_corners(self, four_corners_array: impl Into<Array<Vector3>>)
GetLocalCorners(::unity::Array<crate::unity_engine::vector3::Vector3>) overloadSource§fn get_world_corners(self, four_corners_array: impl Into<Array<Vector3>>)
fn get_world_corners(self, four_corners_array: impl Into<Array<Vector3>>)
GetWorldCorners(::unity::Array<crate::unity_engine::vector3::Vector3>) overloadSource§fn set_inset_and_size_from_parent_edge(
self,
edge: impl Into<RectTransform_Edge>,
inset: impl Into<f32>,
size: impl Into<f32>,
)
fn set_inset_and_size_from_parent_edge( self, edge: impl Into<RectTransform_Edge>, inset: impl Into<f32>, size: impl Into<f32>, )
SetInsetAndSizeFromParentEdge(crate::unity_engine::recttransform::RectTransform_Edge, f32, f32) overloadSource§fn set_size_with_current_anchors(
self,
axis: impl Into<RectTransform_Axis>,
size: impl Into<f32>,
)
fn set_size_with_current_anchors( self, axis: impl Into<RectTransform_Axis>, size: impl Into<f32>, )
SetSizeWithCurrentAnchors(crate::unity_engine::recttransform::RectTransform_Axis, f32) overloadSource§fn get_rect_in_parent_space(self) -> Rect
fn get_rect_in_parent_space(self) -> Rect
GetRectInParentSpace() overloadSource§fn get_parent_size(self) -> Vector2
fn get_parent_size(self) -> Vector2
GetParentSize() overloadSource§fn get_rect_injected(self) -> Rect
fn get_rect_injected(self) -> Rect
get_rect_Injected(*mutcrate::unity_engine::rect::Rect) overloadSource§fn get_anchor_min_injected(self) -> Vector2
fn get_anchor_min_injected(self) -> Vector2
get_anchorMin_Injected(*mutcrate::unity_engine::vector2::Vector2) overloadSource§fn set_anchor_min_injected(self) -> Vector2
fn set_anchor_min_injected(self) -> Vector2
set_anchorMin_Injected(*mutcrate::unity_engine::vector2::Vector2) overloadSource§fn get_anchor_max_injected(self) -> Vector2
fn get_anchor_max_injected(self) -> Vector2
get_anchorMax_Injected(*mutcrate::unity_engine::vector2::Vector2) overloadSource§fn set_anchor_max_injected(self) -> Vector2
fn set_anchor_max_injected(self) -> Vector2
set_anchorMax_Injected(*mutcrate::unity_engine::vector2::Vector2) overloadSource§fn get_anchored_position_injected(self) -> Vector2
fn get_anchored_position_injected(self) -> Vector2
get_anchoredPosition_Injected(*mutcrate::unity_engine::vector2::Vector2) overloadSource§fn set_anchored_position_injected(self) -> Vector2
fn set_anchored_position_injected(self) -> Vector2
set_anchoredPosition_Injected(*mutcrate::unity_engine::vector2::Vector2) overloadSource§fn get_size_delta_injected(self) -> Vector2
fn get_size_delta_injected(self) -> Vector2
get_sizeDelta_Injected(*mutcrate::unity_engine::vector2::Vector2) overloadSource§fn set_size_delta_injected(self) -> Vector2
fn set_size_delta_injected(self) -> Vector2
set_sizeDelta_Injected(*mutcrate::unity_engine::vector2::Vector2) overloadSource§fn get_pivot_injected(self) -> Vector2
fn get_pivot_injected(self) -> Vector2
get_pivot_Injected(*mutcrate::unity_engine::vector2::Vector2) overloadSource§fn set_pivot_injected(self) -> Vector2
fn set_pivot_injected(self) -> Vector2
set_pivot_Injected(*mutcrate::unity_engine::vector2::Vector2) overloadSource§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITransformMethods for __Twhere
__T: ITransform,
impl<__T> ITransformMethods for __Twhere
__T: ITransform,
Source§fn get_position(self) -> Vector3
fn get_position(self) -> Vector3
get_position() overloadSource§fn set_position(self, value: impl Into<Vector3>)
fn set_position(self, value: impl Into<Vector3>)
set_position(crate::unity_engine::vector3::Vector3) overloadSource§fn get_local_position(self) -> Vector3
fn get_local_position(self) -> Vector3
get_localPosition() overloadSource§fn set_local_position(self, value: impl Into<Vector3>)
fn set_local_position(self, value: impl Into<Vector3>)
set_localPosition(crate::unity_engine::vector3::Vector3) overloadSource§fn get_local_euler_angles(self, order: impl Into<RotationOrder>) -> Vector3
fn get_local_euler_angles(self, order: impl Into<RotationOrder>) -> Vector3
GetLocalEulerAngles(crate::unity_engine::rotationorder::RotationOrder) overloadSource§fn set_local_euler_angles(
self,
euler: impl Into<Vector3>,
order: impl Into<RotationOrder>,
)
fn set_local_euler_angles( self, euler: impl Into<Vector3>, order: impl Into<RotationOrder>, )
SetLocalEulerAngles(crate::unity_engine::vector3::Vector3, crate::unity_engine::rotationorder::RotationOrder) overloadSource§fn set_local_euler_hint(self, euler: impl Into<Vector3>)
fn set_local_euler_hint(self, euler: impl Into<Vector3>)
SetLocalEulerHint(crate::unity_engine::vector3::Vector3) overloadSource§fn get_euler_angles(self) -> Vector3
fn get_euler_angles(self) -> Vector3
get_eulerAngles() overloadSource§fn set_euler_angles(self, value: impl Into<Vector3>)
fn set_euler_angles(self, value: impl Into<Vector3>)
set_eulerAngles(crate::unity_engine::vector3::Vector3) overloadSource§fn get_local_euler_angles_2(self) -> Vector3
fn get_local_euler_angles_2(self) -> Vector3
get_localEulerAngles() overloadSource§fn set_local_euler_angles_2(self, value: impl Into<Vector3>)
fn set_local_euler_angles_2(self, value: impl Into<Vector3>)
set_localEulerAngles(crate::unity_engine::vector3::Vector3) overloadSource§fn set_right(self, value: impl Into<Vector3>)
fn set_right(self, value: impl Into<Vector3>)
set_right(crate::unity_engine::vector3::Vector3) overloadSource§fn set_up(self, value: impl Into<Vector3>)
fn set_up(self, value: impl Into<Vector3>)
set_up(crate::unity_engine::vector3::Vector3) overloadSource§fn get_forward(self) -> Vector3
fn get_forward(self) -> Vector3
get_forward() overloadSource§fn set_forward(self, value: impl Into<Vector3>)
fn set_forward(self, value: impl Into<Vector3>)
set_forward(crate::unity_engine::vector3::Vector3) overloadSource§fn get_rotation(self) -> Quaternion
fn get_rotation(self) -> Quaternion
get_rotation() overloadSource§fn set_rotation(self, value: impl Into<Quaternion>)
fn set_rotation(self, value: impl Into<Quaternion>)
set_rotation(crate::unity_engine::quaternion::Quaternion) overloadSource§fn get_local_rotation(self) -> Quaternion
fn get_local_rotation(self) -> Quaternion
get_localRotation() overloadSource§fn set_local_rotation(self, value: impl Into<Quaternion>)
fn set_local_rotation(self, value: impl Into<Quaternion>)
set_localRotation(crate::unity_engine::quaternion::Quaternion) overloadSource§fn get_rotation_order(self) -> RotationOrder
fn get_rotation_order(self) -> RotationOrder
get_rotationOrder() overloadSource§fn set_rotation_order(self, value: impl Into<RotationOrder>)
fn set_rotation_order(self, value: impl Into<RotationOrder>)
set_rotationOrder(crate::unity_engine::rotationorder::RotationOrder) overloadSource§fn get_rotation_order_internal(self) -> i32
fn get_rotation_order_internal(self) -> i32
GetRotationOrderInternal() overloadSource§fn set_rotation_order_internal(self, rotation_order: impl Into<RotationOrder>)
fn set_rotation_order_internal(self, rotation_order: impl Into<RotationOrder>)
SetRotationOrderInternal(crate::unity_engine::rotationorder::RotationOrder) overloadSource§fn get_local_scale(self) -> Vector3
fn get_local_scale(self) -> Vector3
get_localScale() overloadSource§fn set_local_scale(self, value: impl Into<Vector3>)
fn set_local_scale(self, value: impl Into<Vector3>)
set_localScale(crate::unity_engine::vector3::Vector3) overloadSource§fn get_parent(self) -> Transform
fn get_parent(self) -> Transform
get_parent() overloadSource§fn set_parent(self, value: impl Into<Transform>)
fn set_parent(self, value: impl Into<Transform>)
set_parent(crate::unity_engine::transform::Transform) overloadSource§fn get_parent_internal(self) -> Transform
fn get_parent_internal(self) -> Transform
get_parentInternal() overloadSource§fn set_parent_internal(self, value: impl Into<Transform>)
fn set_parent_internal(self, value: impl Into<Transform>)
set_parentInternal(crate::unity_engine::transform::Transform) overloadSource§fn set_parent_2(
self,
parent: impl Into<Transform>,
world_position_stays: impl Into<bool>,
)
fn set_parent_2( self, parent: impl Into<Transform>, world_position_stays: impl Into<bool>, )
SetParent(crate::unity_engine::transform::Transform, bool) overloadSource§fn get_world_to_local_matrix(self) -> Matrix4x4
fn get_world_to_local_matrix(self) -> Matrix4x4
get_worldToLocalMatrix() overloadSource§fn get_local_to_world_matrix(self) -> Matrix4x4
fn get_local_to_world_matrix(self) -> Matrix4x4
get_localToWorldMatrix() overloadSource§fn set_position_and_rotation(
self,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
)
fn set_position_and_rotation( self, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )
SetPositionAndRotation(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overloadSource§fn translate(
self,
translation: impl Into<Vector3>,
relative_to: impl Into<Space>,
)
fn translate( self, translation: impl Into<Vector3>, relative_to: impl Into<Space>, )
Translate(crate::unity_engine::vector3::Vector3, crate::unity_engine::space::Space) overloadSource§fn translate_2(self, translation: impl Into<Vector3>)
fn translate_2(self, translation: impl Into<Vector3>)
Translate(crate::unity_engine::vector3::Vector3) overloadSource§fn translate_3(
self,
x: impl Into<f32>,
y: impl Into<f32>,
z: impl Into<f32>,
relative_to: impl Into<Space>,
)
fn translate_3( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, relative_to: impl Into<Space>, )
Translate(f32, f32, f32, crate::unity_engine::space::Space) overloadSource§fn translate_4(self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>)
fn translate_4(self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>)
Translate(f32, f32, f32) overloadSource§fn translate_5(
self,
translation: impl Into<Vector3>,
relative_to: impl Into<Transform>,
)
fn translate_5( self, translation: impl Into<Vector3>, relative_to: impl Into<Transform>, )
Translate(crate::unity_engine::vector3::Vector3, crate::unity_engine::transform::Transform) overloadSource§fn translate_6(
self,
x: impl Into<f32>,
y: impl Into<f32>,
z: impl Into<f32>,
relative_to: impl Into<Transform>,
)
fn translate_6( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, relative_to: impl Into<Transform>, )
Translate(f32, f32, f32, crate::unity_engine::transform::Transform) overloadSource§fn rotate(self, eulers: impl Into<Vector3>, relative_to: impl Into<Space>)
fn rotate(self, eulers: impl Into<Vector3>, relative_to: impl Into<Space>)
Rotate(crate::unity_engine::vector3::Vector3, crate::unity_engine::space::Space) overloadSource§fn rotate_2(self, eulers: impl Into<Vector3>)
fn rotate_2(self, eulers: impl Into<Vector3>)
Rotate(crate::unity_engine::vector3::Vector3) overloadSource§fn rotate_3(
self,
x_angle: impl Into<f32>,
y_angle: impl Into<f32>,
z_angle: impl Into<f32>,
relative_to: impl Into<Space>,
)
fn rotate_3( self, x_angle: impl Into<f32>, y_angle: impl Into<f32>, z_angle: impl Into<f32>, relative_to: impl Into<Space>, )
Rotate(f32, f32, f32, crate::unity_engine::space::Space) overloadSource§fn rotate_4(
self,
x_angle: impl Into<f32>,
y_angle: impl Into<f32>,
z_angle: impl Into<f32>,
)
fn rotate_4( self, x_angle: impl Into<f32>, y_angle: impl Into<f32>, z_angle: impl Into<f32>, )
Rotate(f32, f32, f32) overloadSource§fn rotate_around_internal(self, axis: impl Into<Vector3>, angle: impl Into<f32>)
fn rotate_around_internal(self, axis: impl Into<Vector3>, angle: impl Into<f32>)
RotateAroundInternal(crate::unity_engine::vector3::Vector3, f32) overloadSource§fn rotate_5(
self,
axis: impl Into<Vector3>,
angle: impl Into<f32>,
relative_to: impl Into<Space>,
)
fn rotate_5( self, axis: impl Into<Vector3>, angle: impl Into<f32>, relative_to: impl Into<Space>, )
Rotate(crate::unity_engine::vector3::Vector3, f32, crate::unity_engine::space::Space) overloadSource§fn rotate_6(self, axis: impl Into<Vector3>, angle: impl Into<f32>)
fn rotate_6(self, axis: impl Into<Vector3>, angle: impl Into<f32>)
Rotate(crate::unity_engine::vector3::Vector3, f32) overloadSource§fn rotate_around(
self,
point: impl Into<Vector3>,
axis: impl Into<Vector3>,
angle: impl Into<f32>,
)
fn rotate_around( self, point: impl Into<Vector3>, axis: impl Into<Vector3>, angle: impl Into<f32>, )
RotateAround(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32) overloadSource§fn look_at(self, target: impl Into<Transform>, world_up: impl Into<Vector3>)
fn look_at(self, target: impl Into<Transform>, world_up: impl Into<Vector3>)
LookAt(crate::unity_engine::transform::Transform, crate::unity_engine::vector3::Vector3) overloadSource§fn look_at_2(self, target: impl Into<Transform>)
fn look_at_2(self, target: impl Into<Transform>)
LookAt(crate::unity_engine::transform::Transform) overloadSource§fn look_at_3(
self,
world_position: impl Into<Vector3>,
world_up: impl Into<Vector3>,
)
fn look_at_3( self, world_position: impl Into<Vector3>, world_up: impl Into<Vector3>, )
LookAt(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overloadSource§fn look_at_4(self, world_position: impl Into<Vector3>)
fn look_at_4(self, world_position: impl Into<Vector3>)
LookAt(crate::unity_engine::vector3::Vector3) overloadSource§fn internal_look_at(
self,
world_position: impl Into<Vector3>,
world_up: impl Into<Vector3>,
)
fn internal_look_at( self, world_position: impl Into<Vector3>, world_up: impl Into<Vector3>, )
Internal_LookAt(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overloadSource§fn transform_direction(self, direction: impl Into<Vector3>) -> Vector3
fn transform_direction(self, direction: impl Into<Vector3>) -> Vector3
TransformDirection(crate::unity_engine::vector3::Vector3) overloadSource§fn transform_direction_2(
self,
x: impl Into<f32>,
y: impl Into<f32>,
z: impl Into<f32>,
) -> Vector3
fn transform_direction_2( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, ) -> Vector3
TransformDirection(f32, f32, f32) overloadSource§fn inverse_transform_direction(self, direction: impl Into<Vector3>) -> Vector3
fn inverse_transform_direction(self, direction: impl Into<Vector3>) -> Vector3
InverseTransformDirection(crate::unity_engine::vector3::Vector3) overloadSource§fn inverse_transform_direction_2(
self,
x: impl Into<f32>,
y: impl Into<f32>,
z: impl Into<f32>,
) -> Vector3
fn inverse_transform_direction_2( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, ) -> Vector3
InverseTransformDirection(f32, f32, f32) overloadSource§fn transform_vector(self, vector: impl Into<Vector3>) -> Vector3
fn transform_vector(self, vector: impl Into<Vector3>) -> Vector3
TransformVector(crate::unity_engine::vector3::Vector3) overloadSource§fn transform_vector_2(
self,
x: impl Into<f32>,
y: impl Into<f32>,
z: impl Into<f32>,
) -> Vector3
fn transform_vector_2( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, ) -> Vector3
TransformVector(f32, f32, f32) overloadSource§fn inverse_transform_vector(self, vector: impl Into<Vector3>) -> Vector3
fn inverse_transform_vector(self, vector: impl Into<Vector3>) -> Vector3
InverseTransformVector(crate::unity_engine::vector3::Vector3) overloadSource§fn inverse_transform_vector_2(
self,
x: impl Into<f32>,
y: impl Into<f32>,
z: impl Into<f32>,
) -> Vector3
fn inverse_transform_vector_2( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, ) -> Vector3
InverseTransformVector(f32, f32, f32) overloadSource§fn transform_point(self, position: impl Into<Vector3>) -> Vector3
fn transform_point(self, position: impl Into<Vector3>) -> Vector3
TransformPoint(crate::unity_engine::vector3::Vector3) overloadSource§fn transform_point_2(
self,
x: impl Into<f32>,
y: impl Into<f32>,
z: impl Into<f32>,
) -> Vector3
fn transform_point_2( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, ) -> Vector3
TransformPoint(f32, f32, f32) overloadSource§fn inverse_transform_point(self, position: impl Into<Vector3>) -> Vector3
fn inverse_transform_point(self, position: impl Into<Vector3>) -> Vector3
InverseTransformPoint(crate::unity_engine::vector3::Vector3) overloadSource§fn inverse_transform_point_2(
self,
x: impl Into<f32>,
y: impl Into<f32>,
z: impl Into<f32>,
) -> Vector3
fn inverse_transform_point_2( self, x: impl Into<f32>, y: impl Into<f32>, z: impl Into<f32>, ) -> Vector3
InverseTransformPoint(f32, f32, f32) overloadSource§fn get_child_count(self) -> i32
fn get_child_count(self) -> i32
get_childCount() overloadSource§fn detach_children(self)
fn detach_children(self)
DetachChildren() overloadSource§fn set_as_first_sibling(self)
fn set_as_first_sibling(self)
SetAsFirstSibling() overloadSource§fn set_as_last_sibling(self)
fn set_as_last_sibling(self)
SetAsLastSibling() overloadSource§fn set_sibling_index(self, index: impl Into<i32>)
fn set_sibling_index(self, index: impl Into<i32>)
SetSiblingIndex(i32) overloadSource§fn move_after_sibling(
self,
transform: impl Into<Transform>,
notify_editor_and_mark_dirty: impl Into<bool>,
)
fn move_after_sibling( self, transform: impl Into<Transform>, notify_editor_and_mark_dirty: impl Into<bool>, )
MoveAfterSibling(crate::unity_engine::transform::Transform, bool) overloadSource§fn get_sibling_index(self) -> i32
fn get_sibling_index(self) -> i32
GetSiblingIndex() overloadSource§fn find(self, n: impl Into<Il2CppString>) -> Transform
fn find(self, n: impl Into<Il2CppString>) -> Transform
Find(::unity::Il2CppString) overloadSource§fn send_transform_changed_scale(self)
fn send_transform_changed_scale(self)
SendTransformChangedScale() overloadSource§fn get_lossy_scale(self) -> Vector3
fn get_lossy_scale(self) -> Vector3
get_lossyScale() overloadSource§fn is_child_of(self, parent: impl Into<Transform>) -> bool
fn is_child_of(self, parent: impl Into<Transform>) -> bool
IsChildOf(crate::unity_engine::transform::Transform) overloadSource§fn get_has_changed(self) -> bool
fn get_has_changed(self) -> bool
get_hasChanged() overloadSource§fn set_has_changed(self, value: impl Into<bool>)
fn set_has_changed(self, value: impl Into<bool>)
set_hasChanged(bool) overloadSource§fn find_child(self, n: impl Into<Il2CppString>) -> Transform
fn find_child(self, n: impl Into<Il2CppString>) -> Transform
FindChild(::unity::Il2CppString) overloadSource§fn get_enumerator(self) -> IEnumerator
fn get_enumerator(self) -> IEnumerator
GetEnumerator() overloadSource§fn rotate_around_2(self, axis: impl Into<Vector3>, angle: impl Into<f32>)
fn rotate_around_2(self, axis: impl Into<Vector3>, angle: impl Into<f32>)
RotateAround(crate::unity_engine::vector3::Vector3, f32) overloadSource§fn rotate_around_local(self, axis: impl Into<Vector3>, angle: impl Into<f32>)
fn rotate_around_local(self, axis: impl Into<Vector3>, angle: impl Into<f32>)
RotateAroundLocal(crate::unity_engine::vector3::Vector3, f32) overloadSource§fn get_hierarchy_capacity(self) -> i32
fn get_hierarchy_capacity(self) -> i32
get_hierarchyCapacity() overloadSource§fn set_hierarchy_capacity(self, value: impl Into<i32>)
fn set_hierarchy_capacity(self, value: impl Into<i32>)
set_hierarchyCapacity(i32) overloadSource§fn internal_get_hierarchy_capacity(self) -> i32
fn internal_get_hierarchy_capacity(self) -> i32
internal_getHierarchyCapacity() overloadSource§fn internal_set_hierarchy_capacity(self, value: impl Into<i32>)
fn internal_set_hierarchy_capacity(self, value: impl Into<i32>)
internal_setHierarchyCapacity(i32) overloadSource§fn get_hierarchy_count(self) -> i32
fn get_hierarchy_count(self) -> i32
get_hierarchyCount() overloadSource§fn internal_get_hierarchy_count(self) -> i32
fn internal_get_hierarchy_count(self) -> i32
internal_getHierarchyCount() overloadSource§fn is_non_uniform_scale_transform(self) -> bool
fn is_non_uniform_scale_transform(self) -> bool
IsNonUniformScaleTransform() overloadSource§fn get_position_injected(self) -> Vector3
fn get_position_injected(self) -> Vector3
get_position_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn set_position_injected(self) -> Vector3
fn set_position_injected(self) -> Vector3
set_position_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn get_local_position_injected(self) -> Vector3
fn get_local_position_injected(self) -> Vector3
get_localPosition_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn set_local_position_injected(self) -> Vector3
fn set_local_position_injected(self) -> Vector3
set_localPosition_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn get_local_euler_angles_injected(
self,
order: impl Into<RotationOrder>,
) -> Vector3
fn get_local_euler_angles_injected( self, order: impl Into<RotationOrder>, ) -> Vector3
GetLocalEulerAngles_Injected(crate::unity_engine::rotationorder::RotationOrder, *mutcrate::unity_engine::vector3::Vector3) overloadSource§fn set_local_euler_angles_injected(
self,
order: impl Into<RotationOrder>,
) -> Vector3
fn set_local_euler_angles_injected( self, order: impl Into<RotationOrder>, ) -> Vector3
SetLocalEulerAngles_Injected(*mutcrate::unity_engine::vector3::Vector3, crate::unity_engine::rotationorder::RotationOrder) overloadSource§fn set_local_euler_hint_injected(self) -> Vector3
fn set_local_euler_hint_injected(self) -> Vector3
SetLocalEulerHint_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn get_rotation_injected(self) -> Quaternion
fn get_rotation_injected(self) -> Quaternion
get_rotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overloadSource§fn set_rotation_injected(self) -> Quaternion
fn set_rotation_injected(self) -> Quaternion
set_rotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overloadSource§fn get_local_rotation_injected(self) -> Quaternion
fn get_local_rotation_injected(self) -> Quaternion
get_localRotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overloadSource§fn set_local_rotation_injected(self) -> Quaternion
fn set_local_rotation_injected(self) -> Quaternion
set_localRotation_Injected(*mutcrate::unity_engine::quaternion::Quaternion) overloadSource§fn get_local_scale_injected(self) -> Vector3
fn get_local_scale_injected(self) -> Vector3
get_localScale_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn set_local_scale_injected(self) -> Vector3
fn set_local_scale_injected(self) -> Vector3
set_localScale_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn get_world_to_local_matrix_injected(self) -> Matrix4x4
fn get_world_to_local_matrix_injected(self) -> Matrix4x4
get_worldToLocalMatrix_Injected(*mutcrate::unity_engine::matrix4x4::Matrix4x4) overloadSource§fn get_local_to_world_matrix_injected(self) -> Matrix4x4
fn get_local_to_world_matrix_injected(self) -> Matrix4x4
get_localToWorldMatrix_Injected(*mutcrate::unity_engine::matrix4x4::Matrix4x4) overloadSource§fn set_position_and_rotation_injected(self) -> (Vector3, Quaternion)
fn set_position_and_rotation_injected(self) -> (Vector3, Quaternion)
SetPositionAndRotation_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::quaternion::Quaternion) overloadSource§fn rotate_around_internal_injected(self, angle: impl Into<f32>) -> Vector3
fn rotate_around_internal_injected(self, angle: impl Into<f32>) -> Vector3
RotateAroundInternal_Injected(*mutcrate::unity_engine::vector3::Vector3, f32) overloadSource§fn internal_look_at_injected(self) -> (Vector3, Vector3)
fn internal_look_at_injected(self) -> (Vector3, Vector3)
Internal_LookAt_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overloadSource§fn transform_direction_injected(self) -> (Vector3, Vector3)
fn transform_direction_injected(self) -> (Vector3, Vector3)
TransformDirection_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overloadSource§fn inverse_transform_direction_injected(self) -> (Vector3, Vector3)
fn inverse_transform_direction_injected(self) -> (Vector3, Vector3)
InverseTransformDirection_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overloadSource§fn transform_vector_injected(self) -> (Vector3, Vector3)
fn transform_vector_injected(self) -> (Vector3, Vector3)
TransformVector_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overloadSource§fn inverse_transform_vector_injected(self) -> (Vector3, Vector3)
fn inverse_transform_vector_injected(self) -> (Vector3, Vector3)
InverseTransformVector_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overloadSource§fn transform_point_injected(self) -> (Vector3, Vector3)
fn transform_point_injected(self) -> (Vector3, Vector3)
TransformPoint_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overloadSource§fn inverse_transform_point_injected(self) -> (Vector3, Vector3)
fn inverse_transform_point_injected(self) -> (Vector3, Vector3)
InverseTransformPoint_Injected(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overloadSource§fn get_lossy_scale_injected(self) -> Vector3
fn get_lossy_scale_injected(self) -> Vector3
get_lossyScale_Injected(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn rotate_around_injected(self, angle: impl Into<f32>) -> Vector3
fn rotate_around_injected(self, angle: impl Into<f32>) -> Vector3
RotateAround_Injected(*mutcrate::unity_engine::vector3::Vector3, f32) overloadSource§fn rotate_around_local_injected(self, angle: impl Into<f32>) -> Vector3
fn rotate_around_local_injected(self, angle: impl Into<f32>) -> Vector3
RotateAroundLocal_Injected(*mutcrate::unity_engine::vector3::Vector3, f32) overload