pub struct DebugShapes(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.DebugShapes
Inherits: Object
Implementations§
Source§impl DebugShapes
impl DebugShapes
pub fn s_instance() -> DebugShapes
pub fn set_s_instance(value: DebugShapes)
Source§impl DebugShapes
impl DebugShapes
Sourcepub fn get_instance() -> DebugShapes
pub fn get_instance() -> DebugShapes
get_instance() overload
Source§impl DebugShapes
impl DebugShapes
pub fn get_instance_method_info() -> &'static MethodInfo
pub fn build_sphere_method_info() -> &'static MethodInfo
pub fn build_box_method_info() -> &'static MethodInfo
pub fn build_cone_method_info() -> &'static MethodInfo
pub fn build_pyramid_method_info() -> &'static MethodInfo
pub fn build_shapes_method_info() -> &'static MethodInfo
pub fn rebuild_resources_method_info() -> &'static MethodInfo
pub fn request_sphere_mesh_method_info() -> &'static MethodInfo
pub fn request_box_mesh_method_info() -> &'static MethodInfo
pub fn request_cone_mesh_method_info() -> &'static MethodInfo
pub fn request_pyramid_mesh_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl DebugShapes
impl DebugShapes
Trait Implementations§
Source§impl ClassIdentity for DebugShapes
impl ClassIdentity for DebugShapes
Source§impl Clone for DebugShapes
impl Clone for DebugShapes
Source§fn clone(&self) -> DebugShapes
fn clone(&self) -> DebugShapes
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for DebugShapes
impl FromIlInstance for DebugShapes
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IDebugShapes for DebugShapes
impl IDebugShapes for DebugShapes
fn m_sphere_mesh(self) -> Mesh
fn set_m_sphere_mesh(self, value: Mesh)
fn m_box_mesh(self) -> Mesh
fn set_m_box_mesh(self, value: Mesh)
fn m_cone_mesh(self) -> Mesh
fn set_m_cone_mesh(self, value: Mesh)
fn m_pyramid_mesh(self) -> Mesh
fn set_m_pyramid_mesh(self, value: Mesh)
impl Copy for DebugShapes
impl IObject for DebugShapes
Auto Trait Implementations§
impl Freeze for DebugShapes
impl RefUnwindSafe for DebugShapes
impl !Send for DebugShapes
impl !Sync for DebugShapes
impl Unpin for DebugShapes
impl UnwindSafe for DebugShapes
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Source§impl<__T> IDebugShapesMethods for __Twhere
__T: IDebugShapes,
impl<__T> IDebugShapesMethods for __Twhere
__T: IDebugShapes,
Source§fn build_sphere(
self,
radius: impl Into<f32>,
long_subdiv: impl Into<u32>,
lat_subdiv: impl Into<u32>,
) -> Mesh
fn build_sphere( self, radius: impl Into<f32>, long_subdiv: impl Into<u32>, lat_subdiv: impl Into<u32>, ) -> Mesh
BuildSphere(*mutcrate::unity_engine::mesh::Mesh, f32, u32, u32) overloadSource§fn build_box(
self,
length: impl Into<f32>,
width: impl Into<f32>,
height: impl Into<f32>,
) -> Mesh
fn build_box( self, length: impl Into<f32>, width: impl Into<f32>, height: impl Into<f32>, ) -> Mesh
BuildBox(*mutcrate::unity_engine::mesh::Mesh, f32, f32, f32) overloadSource§fn build_cone(
self,
height: impl Into<f32>,
top_radius: impl Into<f32>,
bottom_radius: impl Into<f32>,
nb_sides: impl Into<i32>,
) -> Mesh
fn build_cone( self, height: impl Into<f32>, top_radius: impl Into<f32>, bottom_radius: impl Into<f32>, nb_sides: impl Into<i32>, ) -> Mesh
BuildCone(*mutcrate::unity_engine::mesh::Mesh, f32, f32, f32, i32) overloadSource§fn build_pyramid(
self,
width: impl Into<f32>,
height: impl Into<f32>,
depth: impl Into<f32>,
) -> Mesh
fn build_pyramid( self, width: impl Into<f32>, height: impl Into<f32>, depth: impl Into<f32>, ) -> Mesh
BuildPyramid(*mutcrate::unity_engine::mesh::Mesh, f32, f32, f32) overloadSource§fn build_shapes(self)
fn build_shapes(self)
BuildShapes() overloadSource§fn rebuild_resources(self)
fn rebuild_resources(self)
RebuildResources() overloadSource§fn request_sphere_mesh(self) -> Mesh
fn request_sphere_mesh(self) -> Mesh
RequestSphereMesh() overloadSource§fn request_box_mesh(self) -> Mesh
fn request_box_mesh(self) -> Mesh
RequestBoxMesh() overloadSource§fn request_cone_mesh(self) -> Mesh
fn request_cone_mesh(self) -> Mesh
RequestConeMesh() overloadSource§fn request_pyramid_mesh(self) -> Mesh
fn request_pyramid_mesh(self) -> Mesh
RequestPyramidMesh() overloadSource§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
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