#[repr(C)]pub struct ShaderHardwareTier {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Trait Implementations§
Source§impl ClassIdentity for ShaderHardwareTier
impl ClassIdentity for ShaderHardwareTier
Source§impl Clone for ShaderHardwareTier
impl Clone for ShaderHardwareTier
Source§fn clone(&self) -> ShaderHardwareTier
fn clone(&self) -> ShaderHardwareTier
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderHardwareTier
impl Debug for ShaderHardwareTier
Source§impl PartialEq for ShaderHardwareTier
impl PartialEq for ShaderHardwareTier
impl Copy for ShaderHardwareTier
impl Eq for ShaderHardwareTier
impl StructuralPartialEq for ShaderHardwareTier
Auto Trait Implementations§
impl Freeze for ShaderHardwareTier
impl RefUnwindSafe for ShaderHardwareTier
impl Send for ShaderHardwareTier
impl Sync for ShaderHardwareTier
impl Unpin for ShaderHardwareTier
impl UnwindSafe for ShaderHardwareTier
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)