#[repr(C)]pub struct ShaderPropertyType {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Trait Implementations§
Source§impl ClassIdentity for ShaderPropertyType
impl ClassIdentity for ShaderPropertyType
Source§impl Clone for ShaderPropertyType
impl Clone for ShaderPropertyType
Source§fn clone(&self) -> ShaderPropertyType
fn clone(&self) -> ShaderPropertyType
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderPropertyType
impl Debug for ShaderPropertyType
Source§impl PartialEq for ShaderPropertyType
impl PartialEq for ShaderPropertyType
impl Copy for ShaderPropertyType
impl Eq for ShaderPropertyType
impl StructuralPartialEq for ShaderPropertyType
Auto Trait Implementations§
impl Freeze for ShaderPropertyType
impl RefUnwindSafe for ShaderPropertyType
impl Send for ShaderPropertyType
impl Sync for ShaderPropertyType
impl Unpin for ShaderPropertyType
impl UnwindSafe for ShaderPropertyType
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)