pub struct VolumeStack(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.VolumeStack
Inherits: Object
Implementations§
Source§impl VolumeStack
impl VolumeStack
pub fn ctor_method_info() -> &'static MethodInfo
pub fn reload_method_info() -> &'static MethodInfo
pub fn get_component_2_method_info() -> &'static MethodInfo
pub fn dispose_method_info() -> &'static MethodInfo
Source§impl VolumeStack
impl VolumeStack
Sourcepub unsafe fn dispose(this: impl Into<IlInstance>)
pub unsafe fn dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to VolumeStack’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl VolumeStack
impl VolumeStack
Trait Implementations§
Source§impl ClassIdentity for VolumeStack
impl ClassIdentity for VolumeStack
Source§impl Clone for VolumeStack
impl Clone for VolumeStack
Source§fn clone(&self) -> VolumeStack
fn clone(&self) -> VolumeStack
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for VolumeStack
impl FromIlInstance for VolumeStack
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IVolumeStack for VolumeStack
impl IVolumeStack for VolumeStack
fn components(self) -> Dictionary_2<SystemType, VolumeComponent>
fn set_components(self, value: Dictionary_2<SystemType, VolumeComponent>)
impl Copy for VolumeStack
impl IObject for VolumeStack
Auto Trait Implementations§
impl Freeze for VolumeStack
impl RefUnwindSafe for VolumeStack
impl !Send for VolumeStack
impl !Sync for VolumeStack
impl Unpin for VolumeStack
impl UnwindSafe for VolumeStack
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Source§fn get_component_2(self, type: impl Into<SystemType>) -> VolumeComponent
fn get_component_2(self, type: impl Into<SystemType>) -> VolumeComponent
GetComponent(::unity::SystemType) overload