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IDebugUIHandlerVector4Methods

Trait IDebugUIHandlerVector4Methods 

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pub trait IDebugUIHandlerVector4Methods: IDebugUIHandlerVector4 {
    // Provided methods
    fn set_widget(self, widget: impl Into<DebugUI_Widget>) { ... }
    fn set_value(
        self,
        v: impl Into<f32>,
        x: impl Into<bool>,
        y: impl Into<bool>,
        z: impl Into<bool>,
        w: impl Into<bool>,
    ) { ... }
    fn setup_settings(self, field: impl Into<DebugUIHandlerIndirectFloatField>) { ... }
    fn on_selection(
        self,
        from_next: impl Into<bool>,
        previous: impl Into<DebugUIHandlerWidget>,
    ) -> bool { ... }
    fn on_deselection(self) { ... }
    fn on_increment(self, fast: impl Into<bool>) { ... }
    fn on_decrement(self, fast: impl Into<bool>) { ... }
    fn on_action(self) { ... }
    fn next(self) -> DebugUIHandlerWidget { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn set_widget(self, widget: impl Into<DebugUI_Widget>)

SetWidget(crate::unity_engine::rendering::debugui::DebugUI_Widget) overload

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fn set_value( self, v: impl Into<f32>, x: impl Into<bool>, y: impl Into<bool>, z: impl Into<bool>, w: impl Into<bool>, )

SetValue(f32, bool, bool, bool, bool) overload

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fn setup_settings(self, field: impl Into<DebugUIHandlerIndirectFloatField>)

SetupSettings(crate::unity_engine::rendering::ui::debuguihandlerindirectfloatfield::DebugUIHandlerIndirectFloatField) overload

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fn on_selection( self, from_next: impl Into<bool>, previous: impl Into<DebugUIHandlerWidget>, ) -> bool

OnSelection(bool, crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget) overload

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fn on_deselection(self)

OnDeselection() overload

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fn on_increment(self, fast: impl Into<bool>)

OnIncrement(bool) overload

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fn on_decrement(self, fast: impl Into<bool>)

OnDecrement(bool) overload

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fn on_action(self)

OnAction() overload

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fn next(self) -> DebugUIHandlerWidget

Next() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IDebugUIHandlerVector4> IDebugUIHandlerVector4Methods for __T

Available on crate feature unity_engine-rendering-ui-debuguihandlervector4 only.