pub trait IDebugUIHandlerVector4Methods: IDebugUIHandlerVector4 {
// Provided methods
fn set_widget(self, widget: impl Into<DebugUI_Widget>) { ... }
fn set_value(
self,
v: impl Into<f32>,
x: impl Into<bool>,
y: impl Into<bool>,
z: impl Into<bool>,
w: impl Into<bool>,
) { ... }
fn setup_settings(self, field: impl Into<DebugUIHandlerIndirectFloatField>) { ... }
fn on_selection(
self,
from_next: impl Into<bool>,
previous: impl Into<DebugUIHandlerWidget>,
) -> bool { ... }
fn on_deselection(self) { ... }
fn on_increment(self, fast: impl Into<bool>) { ... }
fn on_decrement(self, fast: impl Into<bool>) { ... }
fn on_action(self) { ... }
fn next(self) -> DebugUIHandlerWidget { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn set_widget(self, widget: impl Into<DebugUI_Widget>)
fn set_widget(self, widget: impl Into<DebugUI_Widget>)
SetWidget(crate::unity_engine::rendering::debugui::DebugUI_Widget) overload
Sourcefn set_value(
self,
v: impl Into<f32>,
x: impl Into<bool>,
y: impl Into<bool>,
z: impl Into<bool>,
w: impl Into<bool>,
)
fn set_value( self, v: impl Into<f32>, x: impl Into<bool>, y: impl Into<bool>, z: impl Into<bool>, w: impl Into<bool>, )
SetValue(f32, bool, bool, bool, bool) overload
Sourcefn setup_settings(self, field: impl Into<DebugUIHandlerIndirectFloatField>)
fn setup_settings(self, field: impl Into<DebugUIHandlerIndirectFloatField>)
SetupSettings(crate::unity_engine::rendering::ui::debuguihandlerindirectfloatfield::DebugUIHandlerIndirectFloatField) overload
Sourcefn on_selection(
self,
from_next: impl Into<bool>,
previous: impl Into<DebugUIHandlerWidget>,
) -> bool
fn on_selection( self, from_next: impl Into<bool>, previous: impl Into<DebugUIHandlerWidget>, ) -> bool
OnSelection(bool, crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget) overload
Sourcefn on_deselection(self)
fn on_deselection(self)
OnDeselection() overload
Sourcefn on_increment(self, fast: impl Into<bool>)
fn on_increment(self, fast: impl Into<bool>)
OnIncrement(bool) overload
Sourcefn on_decrement(self, fast: impl Into<bool>)
fn on_decrement(self, fast: impl Into<bool>)
OnDecrement(bool) overload
Sourcefn next(self) -> DebugUIHandlerWidget
fn next(self) -> DebugUIHandlerWidget
Next() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDebugUIHandlerVector4> IDebugUIHandlerVector4Methods for __T
Available on crate feature
unity_engine-rendering-ui-debuguihandlervector4 only.