pub trait ICustomForwardRendererMethods: ICustomForwardRenderer {
Show 22 methods
// Provided methods
fn get_is_z_prepass_enabled(self) -> bool { ... }
fn get_zprepass_feature(self) -> ZPrepassFeatureSet { ... }
fn set_zprepass_feature(self, value: impl Into<ZPrepassFeatureSet>) { ... }
fn get_decal_occlusion_params(self) -> DecalOcclusionParams { ... }
fn set_decal_occlusion_params(self, value: impl Into<DecalOcclusionParams>) { ... }
fn get_custom_rp_params(self) -> CustomRPParams { ... }
fn set_custom_rp_params(self, value: impl Into<CustomRPParams>) { ... }
fn ctor(self, data: impl Into<ForwardRendererData>) { ... }
fn get_sub_light_tag(self) -> Il2CppString { ... }
fn dispose(self, disposing: impl Into<bool>) { ... }
fn setup(self, context: impl Into<ScriptableRenderContext>) -> RenderingData { ... }
fn setup_lights(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData { ... }
fn setup_culling_parameters(
self,
) -> (ScriptableCullingParameters, CameraData) { ... }
fn finish_rendering(self, cmd: impl Into<CommandBuffer>) { ... }
fn is_enabled_sharpen_filter(self) -> (bool, CameraData) { ... }
fn acquire_custom_blur_params(self) -> (CameraData, bool, i32) { ... }
fn acquire_final_mono_color_to_result(self) -> (CameraData, Color, f32) { ... }
fn is_special_filter_enabled(self) -> (bool, CameraData) { ... }
fn create_camera_render_target(
self,
context: impl Into<ScriptableRenderContext>,
create_color: impl Into<bool>,
create_depth: impl Into<bool>,
) -> RenderTextureDescriptor { ... }
fn platform_requires_explicit_msaa_resolve(self) -> bool { ... }
fn requires_intermediate_color_texture(self) -> (bool, CameraData) { ... }
fn can_copy_depth(self) -> (bool, CameraData) { ... }
}Provided Methods§
Sourcefn get_is_z_prepass_enabled(self) -> bool
fn get_is_z_prepass_enabled(self) -> bool
get_isZPrepassEnabled() overload
Sourcefn get_zprepass_feature(self) -> ZPrepassFeatureSet
fn get_zprepass_feature(self) -> ZPrepassFeatureSet
get_zprepassFeature() overload
Sourcefn set_zprepass_feature(self, value: impl Into<ZPrepassFeatureSet>)
fn set_zprepass_feature(self, value: impl Into<ZPrepassFeatureSet>)
set_zprepassFeature(crate::unity_engine::rendering::universal::zprepassfeatureset::ZPrepassFeatureSet) overload
Sourcefn get_decal_occlusion_params(self) -> DecalOcclusionParams
fn get_decal_occlusion_params(self) -> DecalOcclusionParams
get_decalOcclusionParams() overload
Sourcefn set_decal_occlusion_params(self, value: impl Into<DecalOcclusionParams>)
fn set_decal_occlusion_params(self, value: impl Into<DecalOcclusionParams>)
set_decalOcclusionParams(crate::unity_engine::rendering::universal::custom::decalocclusionparams::DecalOcclusionParams) overload
Sourcefn get_custom_rp_params(self) -> CustomRPParams
fn get_custom_rp_params(self) -> CustomRPParams
get_customRPParams() overload
Sourcefn set_custom_rp_params(self, value: impl Into<CustomRPParams>)
fn set_custom_rp_params(self, value: impl Into<CustomRPParams>)
set_customRPParams(crate::unity_engine::rendering::universal::custom::customrpparams::CustomRPParams) overload
Sourcefn ctor(self, data: impl Into<ForwardRendererData>)
fn ctor(self, data: impl Into<ForwardRendererData>)
.ctor(crate::unity_engine::rendering::universal::forwardrendererdata::ForwardRendererData) overload
Sourcefn get_sub_light_tag(self) -> Il2CppString
fn get_sub_light_tag(self) -> Il2CppString
GetSubLightTag() overload
Sourcefn setup(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn setup(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Setup(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn setup_lights(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData
fn setup_lights( self, context: impl Into<ScriptableRenderContext>, ) -> RenderingData
SetupLights(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn setup_culling_parameters(self) -> (ScriptableCullingParameters, CameraData)
fn setup_culling_parameters(self) -> (ScriptableCullingParameters, CameraData)
SetupCullingParameters(*mutcrate::unity_engine::rendering::scriptablecullingparameters::ScriptableCullingParameters, *mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload
Sourcefn finish_rendering(self, cmd: impl Into<CommandBuffer>)
fn finish_rendering(self, cmd: impl Into<CommandBuffer>)
FinishRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload
Sourcefn is_enabled_sharpen_filter(self) -> (bool, CameraData)
fn is_enabled_sharpen_filter(self) -> (bool, CameraData)
IsEnabledSharpenFilter(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload
Sourcefn acquire_custom_blur_params(self) -> (CameraData, bool, i32)
fn acquire_custom_blur_params(self) -> (CameraData, bool, i32)
AcquireCustomBlurParams(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData, *mutbool, *muti32) overload
Sourcefn acquire_final_mono_color_to_result(self) -> (CameraData, Color, f32)
fn acquire_final_mono_color_to_result(self) -> (CameraData, Color, f32)
AcquireFinalMonoColorToResult(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData, *mutcrate::unity_engine::color::Color, *mutf32) overload
Sourcefn is_special_filter_enabled(self) -> (bool, CameraData)
fn is_special_filter_enabled(self) -> (bool, CameraData)
IsSpecialFilterEnabled(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload
Sourcefn create_camera_render_target(
self,
context: impl Into<ScriptableRenderContext>,
create_color: impl Into<bool>,
create_depth: impl Into<bool>,
) -> RenderTextureDescriptor
fn create_camera_render_target( self, context: impl Into<ScriptableRenderContext>, create_color: impl Into<bool>, create_depth: impl Into<bool>, ) -> RenderTextureDescriptor
CreateCameraRenderTarget(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor, bool, bool) overload
Sourcefn platform_requires_explicit_msaa_resolve(self) -> bool
fn platform_requires_explicit_msaa_resolve(self) -> bool
PlatformRequiresExplicitMsaaResolve() overload
Sourcefn requires_intermediate_color_texture(self) -> (bool, CameraData)
fn requires_intermediate_color_texture(self) -> (bool, CameraData)
RequiresIntermediateColorTexture(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload
Sourcefn can_copy_depth(self) -> (bool, CameraData)
fn can_copy_depth(self) -> (bool, CameraData)
CanCopyDepth(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICustomForwardRenderer> ICustomForwardRendererMethods for __T
unity_engine-rendering-universal-custom-customforwardrenderer only.