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ICustomBaseTransparentPass

Trait ICustomBaseTransparentPass 

Source
pub trait ICustomBaseTransparentPass: IScriptableRenderPass {
Show 22 methods // Provided methods fn m_filtering_settings(self) -> FilteringSettings { ... } fn set_m_filtering_settings(self, value: FilteringSettings) { ... } fn m_render_state_block(self) -> RenderStateBlock { ... } fn set_m_render_state_block(self, value: RenderStateBlock) { ... } fn m_default_shader_tag_id(self) -> ShaderTagId { ... } fn set_m_default_shader_tag_id(self, value: ShaderTagId) { ... } fn m_shader_tag_id_list(self) -> List_1<ShaderTagId> { ... } fn set_m_shader_tag_id_list(self, value: List_1<ShaderTagId>) { ... } fn m_unlit_shader_tag_id(self) -> ShaderTagId { ... } fn set_m_unlit_shader_tag_id(self, value: ShaderTagId) { ... } fn m_profiler_tag(self) -> Il2CppString { ... } fn set_m_profiler_tag(self, value: Il2CppString) { ... } fn m_profiling_sampler(self) -> ProfilingSampler { ... } fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... } fn m_no_override_state_shader_tag_id_list(self) -> List_1<ShaderTagId> { ... } fn set_m_no_override_state_shader_tag_id_list( self, value: List_1<ShaderTagId>, ) { ... } fn m_mixed_resolution_enabled(self) -> bool { ... } fn set_m_mixed_resolution_enabled(self, value: bool) { ... } fn m_should_set_effect_depth(self) -> bool { ... } fn set_m_should_set_effect_depth(self, value: bool) { ... } fn m_effect_depth_id(self) -> RenderTargetIdentifier { ... } fn set_m_effect_depth_id(self, value: RenderTargetIdentifier) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§