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ICustomShadowNoCasterPass

Trait ICustomShadowNoCasterPass 

Source
pub trait ICustomShadowNoCasterPass: IScriptableRenderPass {
    // Provided methods
    fn m_custom_shadowmap(self) -> RenderTargetHandle { ... }
    fn set_m_custom_shadowmap(self, value: RenderTargetHandle) { ... }
    fn m_custom_shadowmap_texture(self) -> RenderTexture { ... }
    fn set_m_custom_shadowmap_texture(self, value: RenderTexture) { ... }
    fn m_custom_shadow_matrices(self) -> Array<Matrix4x4> { ... }
    fn set_m_custom_shadow_matrices(self, value: Array<Matrix4x4>) { ... }
    fn m_profiling_sampler(self) -> ProfilingSampler { ... }
    fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§