pub trait ICustomShadowNoCasterPass: IScriptableRenderPass {
// Provided methods
fn m_custom_shadowmap(self) -> RenderTargetHandle { ... }
fn set_m_custom_shadowmap(self, value: RenderTargetHandle) { ... }
fn m_custom_shadowmap_texture(self) -> RenderTexture { ... }
fn set_m_custom_shadowmap_texture(self, value: RenderTexture) { ... }
fn m_custom_shadow_matrices(self) -> Array<Matrix4x4> { ... }
fn set_m_custom_shadow_matrices(self, value: Array<Matrix4x4>) { ... }
fn m_profiling_sampler(self) -> ProfilingSampler { ... }
fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... }
}Provided Methods§
fn m_custom_shadowmap(self) -> RenderTargetHandle
fn set_m_custom_shadowmap(self, value: RenderTargetHandle)
fn m_custom_shadowmap_texture(self) -> RenderTexture
fn set_m_custom_shadowmap_texture(self, value: RenderTexture)
fn m_custom_shadow_matrices(self) -> Array<Matrix4x4>
fn set_m_custom_shadow_matrices(self, value: Array<Matrix4x4>)
fn m_profiling_sampler(self) -> ProfilingSampler
fn set_m_profiling_sampler(self, value: ProfilingSampler)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.