pub trait ICustomCharaOpaquePassMethods: ICustomCharaOpaquePass {
// Provided methods
fn get_status_rendering_flag(self) -> bool { ... }
fn set_status_rendering_flag(self, value: impl Into<bool>) { ... }
fn get_silhouette_flag(self) -> bool { ... }
fn set_silhouette_flag(self, value: impl Into<bool>) { ... }
fn get_outline_flag(self) -> bool { ... }
fn set_outline_flag(self, value: impl Into<bool>) { ... }
fn get_zprepass_flag(self) -> bool { ... }
fn set_zprepass_flag(self, value: impl Into<bool>) { ... }
fn ctor(
self,
evt: impl Into<RenderPassEvent>,
layer_mask: impl Into<LayerMask>,
) { ... }
fn enable_custom_viewport(
self,
original_w: impl Into<f32>,
original_h: impl Into<f32>,
custom_w: impl Into<f32>,
custom_h: impl Into<f32>,
) { ... }
fn disable_custom_viewport(self) { ... }
fn execute(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData { ... }
}Provided Methods§
Sourcefn get_status_rendering_flag(self) -> bool
fn get_status_rendering_flag(self) -> bool
get_statusRenderingFlag() overload
Sourcefn set_status_rendering_flag(self, value: impl Into<bool>)
fn set_status_rendering_flag(self, value: impl Into<bool>)
set_statusRenderingFlag(bool) overload
Sourcefn get_silhouette_flag(self) -> bool
fn get_silhouette_flag(self) -> bool
get_silhouetteFlag() overload
Sourcefn set_silhouette_flag(self, value: impl Into<bool>)
fn set_silhouette_flag(self, value: impl Into<bool>)
set_silhouetteFlag(bool) overload
Sourcefn get_outline_flag(self) -> bool
fn get_outline_flag(self) -> bool
get_outlineFlag() overload
Sourcefn set_outline_flag(self, value: impl Into<bool>)
fn set_outline_flag(self, value: impl Into<bool>)
set_outlineFlag(bool) overload
Sourcefn get_zprepass_flag(self) -> bool
fn get_zprepass_flag(self) -> bool
get_zprepassFlag() overload
Sourcefn set_zprepass_flag(self, value: impl Into<bool>)
fn set_zprepass_flag(self, value: impl Into<bool>)
set_zprepassFlag(bool) overload
Sourcefn ctor(self, evt: impl Into<RenderPassEvent>, layer_mask: impl Into<LayerMask>)
fn ctor(self, evt: impl Into<RenderPassEvent>, layer_mask: impl Into<LayerMask>)
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::layermask::LayerMask) overload
Sourcefn enable_custom_viewport(
self,
original_w: impl Into<f32>,
original_h: impl Into<f32>,
custom_w: impl Into<f32>,
custom_h: impl Into<f32>,
)
fn enable_custom_viewport( self, original_w: impl Into<f32>, original_h: impl Into<f32>, custom_w: impl Into<f32>, custom_h: impl Into<f32>, )
EnableCustomViewport(f32, f32, f32, f32) overload
Sourcefn disable_custom_viewport(self)
fn disable_custom_viewport(self)
DisableCustomViewport() overload
Sourcefn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICustomCharaOpaquePass> ICustomCharaOpaquePassMethods for __T
unity_engine-rendering-universal-custom-internal-customcharaopaquepass only.