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ICustomEffectPass

Trait ICustomEffectPass 

Source
pub trait ICustomEffectPass: IScriptableRenderPass {
    // Provided methods
    fn m_profiling_sampler(self) -> ProfilingSampler { ... }
    fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... }
    fn m_filtering_settings(self) -> FilteringSettings { ... }
    fn set_m_filtering_settings(self, value: FilteringSettings) { ... }
    fn m_effect_tag_id(self) -> ShaderTagId { ... }
    fn set_m_effect_tag_id(self, value: ShaderTagId) { ... }
    fn m_effect_full_tag_id(self) -> ShaderTagId { ... }
    fn set_m_effect_full_tag_id(self, value: ShaderTagId) { ... }
    fn m_should_set_effect_depth(self) -> bool { ... }
    fn set_m_should_set_effect_depth(self, value: bool) { ... }
    fn m_effect_depth_id(self) -> RenderTargetIdentifier { ... }
    fn set_m_effect_depth_id(self, value: RenderTargetIdentifier) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§