pub trait ICustomRPParams: IObject {
Show 28 methods
// Provided methods
fn blur_enabled(self) -> bool { ... }
fn set_blur_enabled(self, value: bool) { ... }
fn blur_levels(self) -> i32 { ... }
fn set_blur_levels(self, value: i32) { ... }
fn capture_enabled(self) -> bool { ... }
fn set_capture_enabled(self, value: bool) { ... }
fn final_mono_color(self) -> Color { ... }
fn set_final_mono_color(self, value: Color) { ... }
fn final_mono_color_rate(self) -> f32 { ... }
fn set_final_mono_color_rate(self, value: f32) { ... }
fn special_filter_enabled(self) -> bool { ... }
fn set_special_filter_enabled(self, value: bool) { ... }
fn special_filter_color(self) -> Color { ... }
fn set_special_filter_color(self, value: Color) { ... }
fn special_filter_saturation(self) -> f32 { ... }
fn set_special_filter_saturation(self, value: f32) { ... }
fn special_filter_rate(self) -> f32 { ... }
fn set_special_filter_rate(self, value: f32) { ... }
fn special_filter_white_rate(self) -> f32 { ... }
fn set_special_filter_white_rate(self, value: f32) { ... }
fn special_filter_white_point(self) -> f32 { ... }
fn set_special_filter_white_point(self, value: f32) { ... }
fn silhouette_colors(self) -> Array<Color> { ... }
fn set_silhouette_colors(self, value: Array<Color>) { ... }
fn exposures(self) -> Array<f32> { ... }
fn set_exposures(self, value: Array<f32>) { ... }
fn lod_fade_bias(self) -> f32 { ... }
fn set_lod_fade_bias(self, value: f32) { ... }
}Provided Methods§
fn blur_enabled(self) -> bool
fn set_blur_enabled(self, value: bool)
fn blur_levels(self) -> i32
fn set_blur_levels(self, value: i32)
fn capture_enabled(self) -> bool
fn set_capture_enabled(self, value: bool)
fn final_mono_color(self) -> Color
fn set_final_mono_color(self, value: Color)
fn final_mono_color_rate(self) -> f32
fn set_final_mono_color_rate(self, value: f32)
fn special_filter_enabled(self) -> bool
fn set_special_filter_enabled(self, value: bool)
fn special_filter_color(self) -> Color
fn set_special_filter_color(self, value: Color)
fn special_filter_saturation(self) -> f32
fn set_special_filter_saturation(self, value: f32)
fn special_filter_rate(self) -> f32
fn set_special_filter_rate(self, value: f32)
fn special_filter_white_rate(self) -> f32
fn set_special_filter_white_rate(self, value: f32)
fn special_filter_white_point(self) -> f32
fn set_special_filter_white_point(self, value: f32)
fn silhouette_colors(self) -> Array<Color>
fn set_silhouette_colors(self, value: Array<Color>)
fn exposures(self) -> Array<f32>
fn set_exposures(self, value: Array<f32>)
fn lod_fade_bias(self) -> f32
fn set_lod_fade_bias(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.