pub trait IStatusModelRendererDataMethods: IStatusModelRendererData {
// Provided methods
fn create(self) -> ScriptableRenderer { ... }
fn get_opaque_layer_mask(self) -> LayerMask { ... }
fn set_opaque_layer_mask(self, value: impl Into<LayerMask>) { ... }
fn get_transparent_layer_mask(self) -> LayerMask { ... }
fn set_transparent_layer_mask(self, value: impl Into<LayerMask>) { ... }
fn get_default_stencil_state(self) -> StencilStateData { ... }
fn set_default_stencil_state(self, value: impl Into<StencilStateData>) { ... }
fn get_shadow_transparent_receive(self) -> bool { ... }
fn set_shadow_transparent_receive(self, value: impl Into<bool>) { ... }
fn on_enable(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn create(self) -> ScriptableRenderer
fn create(self) -> ScriptableRenderer
Create() overload
Sourcefn get_opaque_layer_mask(self) -> LayerMask
fn get_opaque_layer_mask(self) -> LayerMask
get_opaqueLayerMask() overload
Sourcefn set_opaque_layer_mask(self, value: impl Into<LayerMask>)
fn set_opaque_layer_mask(self, value: impl Into<LayerMask>)
set_opaqueLayerMask(crate::unity_engine::layermask::LayerMask) overload
Sourcefn get_transparent_layer_mask(self) -> LayerMask
fn get_transparent_layer_mask(self) -> LayerMask
get_transparentLayerMask() overload
Sourcefn set_transparent_layer_mask(self, value: impl Into<LayerMask>)
fn set_transparent_layer_mask(self, value: impl Into<LayerMask>)
set_transparentLayerMask(crate::unity_engine::layermask::LayerMask) overload
Sourcefn get_default_stencil_state(self) -> StencilStateData
fn get_default_stencil_state(self) -> StencilStateData
get_defaultStencilState() overload
Sourcefn set_default_stencil_state(self, value: impl Into<StencilStateData>)
fn set_default_stencil_state(self, value: impl Into<StencilStateData>)
set_defaultStencilState(crate::unity_engine::rendering::universal::stencilstatedata::StencilStateData) overload
Sourcefn get_shadow_transparent_receive(self) -> bool
fn get_shadow_transparent_receive(self) -> bool
get_shadowTransparentReceive() overload
Sourcefn set_shadow_transparent_receive(self, value: impl Into<bool>)
fn set_shadow_transparent_receive(self, value: impl Into<bool>)
set_shadowTransparentReceive(bool) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IStatusModelRendererData> IStatusModelRendererDataMethods for __T
Available on crate feature
unity_engine-rendering-universal-custom-statusmodelrendererdata only.