pub trait IScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass: IScriptableRenderPass {
Show 16 methods
// Provided methods
fn profiler_tag(self) -> Il2CppString { ... }
fn set_profiler_tag(self, value: Il2CppString) { ... }
fn material(self) -> Material { ... }
fn set_material(self, value: Material) { ... }
fn m_current_settings(self) -> ScreenSpaceAmbientOcclusionSettings { ... }
fn set_m_current_settings(self, value: ScreenSpaceAmbientOcclusionSettings) { ... }
fn m_profiling_sampler(self) -> ProfilingSampler { ... }
fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... }
fn m_ssao_texture1_target(self) -> RenderTargetIdentifier { ... }
fn set_m_ssao_texture1_target(self, value: RenderTargetIdentifier) { ... }
fn m_ssao_texture2_target(self) -> RenderTargetIdentifier { ... }
fn set_m_ssao_texture2_target(self, value: RenderTargetIdentifier) { ... }
fn m_ssao_texture3_target(self) -> RenderTargetIdentifier { ... }
fn set_m_ssao_texture3_target(self, value: RenderTargetIdentifier) { ... }
fn m_descriptor(self) -> RenderTextureDescriptor { ... }
fn set_m_descriptor(self, value: RenderTextureDescriptor) { ... }
}Provided Methods§
fn profiler_tag(self) -> Il2CppString
fn set_profiler_tag(self, value: Il2CppString)
fn material(self) -> Material
fn set_material(self, value: Material)
fn m_current_settings(self) -> ScreenSpaceAmbientOcclusionSettings
fn set_m_current_settings(self, value: ScreenSpaceAmbientOcclusionSettings)
fn m_profiling_sampler(self) -> ProfilingSampler
fn set_m_profiling_sampler(self, value: ProfilingSampler)
fn m_ssao_texture1_target(self) -> RenderTargetIdentifier
fn set_m_ssao_texture1_target(self, value: RenderTargetIdentifier)
fn m_ssao_texture2_target(self) -> RenderTargetIdentifier
fn set_m_ssao_texture2_target(self, value: RenderTargetIdentifier)
fn m_ssao_texture3_target(self) -> RenderTargetIdentifier
fn set_m_ssao_texture3_target(self, value: RenderTargetIdentifier)
fn m_descriptor(self) -> RenderTextureDescriptor
fn set_m_descriptor(self, value: RenderTextureDescriptor)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.