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IScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass

Trait IScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass 

Source
pub trait IScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass: IScriptableRenderPass {
Show 16 methods // Provided methods fn profiler_tag(self) -> Il2CppString { ... } fn set_profiler_tag(self, value: Il2CppString) { ... } fn material(self) -> Material { ... } fn set_material(self, value: Material) { ... } fn m_current_settings(self) -> ScreenSpaceAmbientOcclusionSettings { ... } fn set_m_current_settings(self, value: ScreenSpaceAmbientOcclusionSettings) { ... } fn m_profiling_sampler(self) -> ProfilingSampler { ... } fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... } fn m_ssao_texture1_target(self) -> RenderTargetIdentifier { ... } fn set_m_ssao_texture1_target(self, value: RenderTargetIdentifier) { ... } fn m_ssao_texture2_target(self) -> RenderTargetIdentifier { ... } fn set_m_ssao_texture2_target(self, value: RenderTargetIdentifier) { ... } fn m_ssao_texture3_target(self) -> RenderTargetIdentifier { ... } fn set_m_ssao_texture3_target(self, value: RenderTargetIdentifier) { ... } fn m_descriptor(self) -> RenderTextureDescriptor { ... } fn set_m_descriptor(self, value: RenderTextureDescriptor) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§