#[repr(C)]pub struct ShaderPathID {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Source§impl ShaderPathID
impl ShaderPathID
pub fn lit() -> Self
pub fn simple_lit() -> Self
pub fn unlit() -> Self
pub fn terrain_lit() -> Self
pub fn particles_lit() -> Self
pub fn particles_simple_lit() -> Self
pub fn particles_unlit() -> Self
pub fn baked_lit() -> Self
pub fn speed_tree7() -> Self
pub fn speed_tree7_billboard() -> Self
pub fn speed_tree8() -> Self
Trait Implementations§
Source§impl ClassIdentity for ShaderPathID
impl ClassIdentity for ShaderPathID
Source§impl Clone for ShaderPathID
impl Clone for ShaderPathID
Source§fn clone(&self) -> ShaderPathID
fn clone(&self) -> ShaderPathID
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderPathID
impl Debug for ShaderPathID
Source§impl PartialEq for ShaderPathID
impl PartialEq for ShaderPathID
impl Copy for ShaderPathID
impl Eq for ShaderPathID
impl StructuralPartialEq for ShaderPathID
Auto Trait Implementations§
impl Freeze for ShaderPathID
impl RefUnwindSafe for ShaderPathID
impl Send for ShaderPathID
impl Sync for ShaderPathID
impl Unpin for ShaderPathID
impl UnwindSafe for ShaderPathID
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)