pub struct ShaderPropertyId(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.ShaderPropertyId
Inherits: Object
Implementations§
Source§impl ShaderPropertyId
impl ShaderPropertyId
pub fn glossy_environment_color() -> i32
pub fn set_glossy_environment_color(value: i32)
pub fn subtractive_shadow_color() -> i32
pub fn set_subtractive_shadow_color(value: i32)
pub fn ambient_sky_color() -> i32
pub fn set_ambient_sky_color(value: i32)
pub fn ambient_equator_color() -> i32
pub fn set_ambient_equator_color(value: i32)
pub fn ambient_ground_color() -> i32
pub fn set_ambient_ground_color(value: i32)
pub fn time() -> i32
pub fn set_time(value: i32)
pub fn sin_time() -> i32
pub fn set_sin_time(value: i32)
pub fn cos_time() -> i32
pub fn set_cos_time(value: i32)
pub fn delta_time() -> i32
pub fn set_delta_time(value: i32)
pub fn time_parameters() -> i32
pub fn set_time_parameters(value: i32)
pub fn scaled_screen_params() -> i32
pub fn set_scaled_screen_params(value: i32)
pub fn world_space_camera_pos() -> i32
pub fn set_world_space_camera_pos(value: i32)
pub fn screen_params() -> i32
pub fn set_screen_params(value: i32)
pub fn projection_params() -> i32
pub fn set_projection_params(value: i32)
pub fn z_buffer_params() -> i32
pub fn set_z_buffer_params(value: i32)
pub fn ortho_params() -> i32
pub fn set_ortho_params(value: i32)
pub fn view_matrix() -> i32
pub fn set_view_matrix(value: i32)
pub fn projection_matrix() -> i32
pub fn set_projection_matrix(value: i32)
pub fn view_and_projection_matrix() -> i32
pub fn set_view_and_projection_matrix(value: i32)
pub fn inverse_view_matrix() -> i32
pub fn set_inverse_view_matrix(value: i32)
pub fn inverse_projection_matrix() -> i32
pub fn set_inverse_projection_matrix(value: i32)
pub fn inverse_view_and_projection_matrix() -> i32
pub fn set_inverse_view_and_projection_matrix(value: i32)
pub fn camera_projection_matrix() -> i32
pub fn set_camera_projection_matrix(value: i32)
pub fn inverse_camera_projection_matrix() -> i32
pub fn set_inverse_camera_projection_matrix(value: i32)
pub fn world_to_camera_matrix() -> i32
pub fn set_world_to_camera_matrix(value: i32)
pub fn camera_to_world_matrix() -> i32
pub fn set_camera_to_world_matrix(value: i32)
pub fn source_tex() -> i32
pub fn set_source_tex(value: i32)
pub fn scale_bias() -> i32
pub fn set_scale_bias(value: i32)
pub fn scale_bias_rt() -> i32
pub fn set_scale_bias_rt(value: i32)
pub fn auto_reduction_params() -> i32
pub fn set_auto_reduction_params(value: i32)
pub fn custom_alpha() -> i32
pub fn set_custom_alpha(value: i32)
Source§impl ShaderPropertyId
impl ShaderPropertyId
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for ShaderPropertyId
impl ClassIdentity for ShaderPropertyId
Source§impl Clone for ShaderPropertyId
impl Clone for ShaderPropertyId
Source§fn clone(&self) -> ShaderPropertyId
fn clone(&self) -> ShaderPropertyId
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ShaderPropertyId
impl FromIlInstance for ShaderPropertyId
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for ShaderPropertyId
impl IObject for ShaderPropertyId
impl IShaderPropertyId for ShaderPropertyId
Auto Trait Implementations§
impl Freeze for ShaderPropertyId
impl RefUnwindSafe for ShaderPropertyId
impl !Send for ShaderPropertyId
impl !Sync for ShaderPropertyId
impl Unpin for ShaderPropertyId
impl UnwindSafe for ShaderPropertyId
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