pub trait ICapturePassMethods: ICapturePass {
// Provided methods
fn ctor(self, evt: impl Into<RenderPassEvent>) { ... }
fn setup(self, color_handle: impl Into<RenderTargetHandle>) { ... }
fn execute(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData { ... }
}Provided Methods§
Sourcefn ctor(self, evt: impl Into<RenderPassEvent>)
fn ctor(self, evt: impl Into<RenderPassEvent>)
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent) overload
Sourcefn setup(self, color_handle: impl Into<RenderTargetHandle>)
fn setup(self, color_handle: impl Into<RenderTargetHandle>)
Setup(crate::unity_engine::rendering::universal::rendertargethandle::RenderTargetHandle) overload
Sourcefn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICapturePass> ICapturePassMethods for __T
Available on crate feature
unity_engine-rendering-universal-capturepass only.