pub trait IRenderingUtils_StereoConstants: IObject {
// Provided methods
fn view_proj_matrix(self) -> Array<Matrix4x4> { ... }
fn set_view_proj_matrix(self, value: Array<Matrix4x4>) { ... }
fn inv_view_matrix(self) -> Array<Matrix4x4> { ... }
fn set_inv_view_matrix(self, value: Array<Matrix4x4>) { ... }
fn inv_proj_matrix(self) -> Array<Matrix4x4> { ... }
fn set_inv_proj_matrix(self, value: Array<Matrix4x4>) { ... }
fn inv_view_proj_matrix(self) -> Array<Matrix4x4> { ... }
fn set_inv_view_proj_matrix(self, value: Array<Matrix4x4>) { ... }
fn inv_camera_proj_matrix(self) -> Array<Matrix4x4> { ... }
fn set_inv_camera_proj_matrix(self, value: Array<Matrix4x4>) { ... }
fn world_space_camera_pos(self) -> Array<Vector4> { ... }
fn set_world_space_camera_pos(self, value: Array<Vector4>) { ... }
}Provided Methods§
fn view_proj_matrix(self) -> Array<Matrix4x4>
fn set_view_proj_matrix(self, value: Array<Matrix4x4>)
fn inv_view_matrix(self) -> Array<Matrix4x4>
fn set_inv_view_matrix(self, value: Array<Matrix4x4>)
fn inv_proj_matrix(self) -> Array<Matrix4x4>
fn set_inv_proj_matrix(self, value: Array<Matrix4x4>)
fn inv_view_proj_matrix(self) -> Array<Matrix4x4>
fn set_inv_view_proj_matrix(self, value: Array<Matrix4x4>)
fn inv_camera_proj_matrix(self) -> Array<Matrix4x4>
fn set_inv_camera_proj_matrix(self, value: Array<Matrix4x4>)
fn world_space_camera_pos(self) -> Array<Vector4>
fn set_world_space_camera_pos(self, value: Array<Vector4>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.