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IShaderDataMethods

Trait IShaderDataMethods 

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pub trait IShaderDataMethods: IShaderData {
    // Provided methods
    fn ctor(self) { ... }
    fn dispose(self) { ... }
    fn get_light_data_buffer(self, size: impl Into<i32>) -> ComputeBuffer { ... }
    fn get_light_indices_buffer(self, size: impl Into<i32>) -> ComputeBuffer { ... }
    fn get_shadow_data_buffer(self, size: impl Into<i32>) -> ComputeBuffer { ... }
    fn get_shadow_indices_buffer(self, size: impl Into<i32>) -> ComputeBuffer { ... }
    fn get_or_update_buffer<M0: IlType + Copy + ClassIdentity>(
        self,
        buffer: impl Into<*mut ComputeBuffer>,
        size: impl Into<i32>,
    ) -> ComputeBuffer { ... }
    fn dispose_buffer(self) -> ComputeBuffer { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn dispose(self)

Dispose() overload

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fn get_light_data_buffer(self, size: impl Into<i32>) -> ComputeBuffer

GetLightDataBuffer(i32) overload

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fn get_light_indices_buffer(self, size: impl Into<i32>) -> ComputeBuffer

GetLightIndicesBuffer(i32) overload

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fn get_shadow_data_buffer(self, size: impl Into<i32>) -> ComputeBuffer

GetShadowDataBuffer(i32) overload

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fn get_shadow_indices_buffer(self, size: impl Into<i32>) -> ComputeBuffer

GetShadowIndicesBuffer(i32) overload

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fn get_or_update_buffer<M0: IlType + Copy + ClassIdentity>( self, buffer: impl Into<*mut ComputeBuffer>, size: impl Into<i32>, ) -> ComputeBuffer

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fn dispose_buffer(self) -> ComputeBuffer

DisposeBuffer(*mutcrate::unity_engine::computebuffer::ComputeBuffer) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IShaderData> IShaderDataMethods for __T

Available on crate feature unity_engine-rendering-universal-shaderdata only.