pub trait ITransparentSettingsPassMethods: ITransparentSettingsPass {
// Provided methods
fn ctor(
self,
evt: impl Into<RenderPassEvent>,
shadow_receive_supported: impl Into<bool>,
) { ... }
fn setup(self) -> (bool, RenderingData) { ... }
fn execute(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData { ... }
}Provided Methods§
Sourcefn ctor(
self,
evt: impl Into<RenderPassEvent>,
shadow_receive_supported: impl Into<bool>,
)
fn ctor( self, evt: impl Into<RenderPassEvent>, shadow_receive_supported: impl Into<bool>, )
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, bool) overload
Sourcefn setup(self) -> (bool, RenderingData)
fn setup(self) -> (bool, RenderingData)
Setup(*mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITransparentSettingsPass> ITransparentSettingsPassMethods for __T
Available on crate feature
unity_engine-rendering-universal-transparentsettingspass only.