pub trait IUniversalAdditionalCameraData: IMonoBehaviour {
Show 40 methods
// Provided methods
fn m_render_shadows(self) -> bool { ... }
fn set_m_render_shadows(self, value: bool) { ... }
fn m_requires_depth_texture_option(self) -> CameraOverrideOption { ... }
fn set_m_requires_depth_texture_option(self, value: CameraOverrideOption) { ... }
fn m_requires_opaque_texture_option(self) -> CameraOverrideOption { ... }
fn set_m_requires_opaque_texture_option(self, value: CameraOverrideOption) { ... }
fn m_camera_type(self) -> CameraRenderType { ... }
fn set_m_camera_type(self, value: CameraRenderType) { ... }
fn m_cameras(self) -> List_1<Camera> { ... }
fn set_m_cameras(self, value: List_1<Camera>) { ... }
fn m_renderer_index(self) -> i32 { ... }
fn set_m_renderer_index(self, value: i32) { ... }
fn m_volume_layer_mask(self) -> LayerMask { ... }
fn set_m_volume_layer_mask(self, value: LayerMask) { ... }
fn m_volume_trigger(self) -> Transform { ... }
fn set_m_volume_trigger(self, value: Transform) { ... }
fn m_render_post_processing(self) -> bool { ... }
fn set_m_render_post_processing(self, value: bool) { ... }
fn m_antialiasing(self) -> AntialiasingMode { ... }
fn set_m_antialiasing(self, value: AntialiasingMode) { ... }
fn m_antialiasing_quality(self) -> AntialiasingQuality { ... }
fn set_m_antialiasing_quality(self, value: AntialiasingQuality) { ... }
fn m_stop_na_n(self) -> bool { ... }
fn set_m_stop_na_n(self, value: bool) { ... }
fn m_dithering(self) -> bool { ... }
fn set_m_dithering(self, value: bool) { ... }
fn m_clear_depth(self) -> bool { ... }
fn set_m_clear_depth(self, value: bool) { ... }
fn m_allow_xr_rendering(self) -> bool { ... }
fn set_m_allow_xr_rendering(self, value: bool) { ... }
fn m_is_auto_reduction(self) -> bool { ... }
fn set_m_is_auto_reduction(self, value: bool) { ... }
fn m_requires_depth_texture(self) -> bool { ... }
fn set_m_requires_depth_texture(self, value: bool) { ... }
fn m_requires_color_texture(self) -> bool { ... }
fn set_m_requires_color_texture(self, value: bool) { ... }
fn m_version(self) -> f32 { ... }
fn set_m_version(self, value: f32) { ... }
fn m_custom_rendering_flag(self) -> CustomCameraRenderingFlag { ... }
fn set_m_custom_rendering_flag(self, value: CustomCameraRenderingFlag) { ... }
}Provided Methods§
fn m_render_shadows(self) -> bool
fn set_m_render_shadows(self, value: bool)
fn m_requires_depth_texture_option(self) -> CameraOverrideOption
fn set_m_requires_depth_texture_option(self, value: CameraOverrideOption)
fn m_requires_opaque_texture_option(self) -> CameraOverrideOption
fn set_m_requires_opaque_texture_option(self, value: CameraOverrideOption)
fn m_camera_type(self) -> CameraRenderType
fn set_m_camera_type(self, value: CameraRenderType)
fn m_cameras(self) -> List_1<Camera>
fn set_m_cameras(self, value: List_1<Camera>)
fn m_renderer_index(self) -> i32
fn set_m_renderer_index(self, value: i32)
fn m_volume_layer_mask(self) -> LayerMask
fn set_m_volume_layer_mask(self, value: LayerMask)
fn m_volume_trigger(self) -> Transform
fn set_m_volume_trigger(self, value: Transform)
fn m_render_post_processing(self) -> bool
fn set_m_render_post_processing(self, value: bool)
fn m_antialiasing(self) -> AntialiasingMode
fn set_m_antialiasing(self, value: AntialiasingMode)
fn m_antialiasing_quality(self) -> AntialiasingQuality
fn set_m_antialiasing_quality(self, value: AntialiasingQuality)
fn m_stop_na_n(self) -> bool
fn set_m_stop_na_n(self, value: bool)
fn m_dithering(self) -> bool
fn set_m_dithering(self, value: bool)
fn m_clear_depth(self) -> bool
fn set_m_clear_depth(self, value: bool)
fn m_allow_xr_rendering(self) -> bool
fn set_m_allow_xr_rendering(self, value: bool)
fn m_is_auto_reduction(self) -> bool
fn set_m_is_auto_reduction(self, value: bool)
fn m_requires_depth_texture(self) -> bool
fn set_m_requires_depth_texture(self, value: bool)
fn m_requires_color_texture(self) -> bool
fn set_m_requires_color_texture(self, value: bool)
fn m_version(self) -> f32
fn set_m_version(self, value: f32)
fn m_custom_rendering_flag(self) -> CustomCameraRenderingFlag
fn set_m_custom_rendering_flag(self, value: CustomCameraRenderingFlag)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.