Skip to main content

IUniversalAdditionalCameraData

Trait IUniversalAdditionalCameraData 

Source
pub trait IUniversalAdditionalCameraData: IMonoBehaviour {
Show 40 methods // Provided methods fn m_render_shadows(self) -> bool { ... } fn set_m_render_shadows(self, value: bool) { ... } fn m_requires_depth_texture_option(self) -> CameraOverrideOption { ... } fn set_m_requires_depth_texture_option(self, value: CameraOverrideOption) { ... } fn m_requires_opaque_texture_option(self) -> CameraOverrideOption { ... } fn set_m_requires_opaque_texture_option(self, value: CameraOverrideOption) { ... } fn m_camera_type(self) -> CameraRenderType { ... } fn set_m_camera_type(self, value: CameraRenderType) { ... } fn m_cameras(self) -> List_1<Camera> { ... } fn set_m_cameras(self, value: List_1<Camera>) { ... } fn m_renderer_index(self) -> i32 { ... } fn set_m_renderer_index(self, value: i32) { ... } fn m_volume_layer_mask(self) -> LayerMask { ... } fn set_m_volume_layer_mask(self, value: LayerMask) { ... } fn m_volume_trigger(self) -> Transform { ... } fn set_m_volume_trigger(self, value: Transform) { ... } fn m_render_post_processing(self) -> bool { ... } fn set_m_render_post_processing(self, value: bool) { ... } fn m_antialiasing(self) -> AntialiasingMode { ... } fn set_m_antialiasing(self, value: AntialiasingMode) { ... } fn m_antialiasing_quality(self) -> AntialiasingQuality { ... } fn set_m_antialiasing_quality(self, value: AntialiasingQuality) { ... } fn m_stop_na_n(self) -> bool { ... } fn set_m_stop_na_n(self, value: bool) { ... } fn m_dithering(self) -> bool { ... } fn set_m_dithering(self, value: bool) { ... } fn m_clear_depth(self) -> bool { ... } fn set_m_clear_depth(self, value: bool) { ... } fn m_allow_xr_rendering(self) -> bool { ... } fn set_m_allow_xr_rendering(self, value: bool) { ... } fn m_is_auto_reduction(self) -> bool { ... } fn set_m_is_auto_reduction(self, value: bool) { ... } fn m_requires_depth_texture(self) -> bool { ... } fn set_m_requires_depth_texture(self, value: bool) { ... } fn m_requires_color_texture(self) -> bool { ... } fn set_m_requires_color_texture(self, value: bool) { ... } fn m_version(self) -> f32 { ... } fn set_m_version(self, value: f32) { ... } fn m_custom_rendering_flag(self) -> CustomCameraRenderingFlag { ... } fn set_m_custom_rendering_flag(self, value: CustomCameraRenderingFlag) { ... }
}

Provided Methods§

Source

fn m_render_shadows(self) -> bool

Source

fn set_m_render_shadows(self, value: bool)

Source

fn m_requires_depth_texture_option(self) -> CameraOverrideOption

Source

fn set_m_requires_depth_texture_option(self, value: CameraOverrideOption)

Source

fn m_requires_opaque_texture_option(self) -> CameraOverrideOption

Source

fn set_m_requires_opaque_texture_option(self, value: CameraOverrideOption)

Source

fn m_camera_type(self) -> CameraRenderType

Source

fn set_m_camera_type(self, value: CameraRenderType)

Source

fn m_cameras(self) -> List_1<Camera>

Source

fn set_m_cameras(self, value: List_1<Camera>)

Source

fn m_renderer_index(self) -> i32

Source

fn set_m_renderer_index(self, value: i32)

Source

fn m_volume_layer_mask(self) -> LayerMask

Source

fn set_m_volume_layer_mask(self, value: LayerMask)

Source

fn m_volume_trigger(self) -> Transform

Source

fn set_m_volume_trigger(self, value: Transform)

Source

fn m_render_post_processing(self) -> bool

Source

fn set_m_render_post_processing(self, value: bool)

Source

fn m_antialiasing(self) -> AntialiasingMode

Source

fn set_m_antialiasing(self, value: AntialiasingMode)

Source

fn m_antialiasing_quality(self) -> AntialiasingQuality

Source

fn set_m_antialiasing_quality(self, value: AntialiasingQuality)

Source

fn m_stop_na_n(self) -> bool

Source

fn set_m_stop_na_n(self, value: bool)

Source

fn m_dithering(self) -> bool

Source

fn set_m_dithering(self, value: bool)

Source

fn m_clear_depth(self) -> bool

Source

fn set_m_clear_depth(self, value: bool)

Source

fn m_allow_xr_rendering(self) -> bool

Source

fn set_m_allow_xr_rendering(self, value: bool)

Source

fn m_is_auto_reduction(self) -> bool

Source

fn set_m_is_auto_reduction(self, value: bool)

Source

fn m_requires_depth_texture(self) -> bool

Source

fn set_m_requires_depth_texture(self, value: bool)

Source

fn m_requires_color_texture(self) -> bool

Source

fn set_m_requires_color_texture(self, value: bool)

Source

fn m_version(self) -> f32

Source

fn set_m_version(self, value: f32)

Source

fn m_custom_rendering_flag(self) -> CustomCameraRenderingFlag

Source

fn set_m_custom_rendering_flag(self, value: CustomCameraRenderingFlag)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§