pub trait IXRPass: IObject {
Show 18 methods
// Provided methods
fn views(self) -> List_1<XRView> { ... }
fn set_views(self, value: List_1<XRView>) { ... }
fn occlusion_mesh_material(self) -> Material { ... }
fn set_occlusion_mesh_material(self, value: Material) { ... }
fn occlusion_mesh_combined(self) -> Mesh { ... }
fn set_occlusion_mesh_combined(self, value: Mesh) { ... }
fn occlusion_mesh_combined_hash_code(self) -> i32 { ... }
fn set_occlusion_mesh_combined_hash_code(self, value: i32) { ... }
fn custom_mirror_view_field(self) -> XRPass_CustomMirrorView { ... }
fn set_custom_mirror_view_field(self, value: XRPass_CustomMirrorView) { ... }
fn stereo_eye_indices(self) -> Array<Vector4> { ... }
fn set_stereo_eye_indices(self, value: Array<Vector4>) { ... }
fn stereo_projection_matrix(self) -> Array<Matrix4x4> { ... }
fn set_stereo_projection_matrix(self, value: Array<Matrix4x4>) { ... }
fn stereo_view_matrix(self) -> Array<Matrix4x4> { ... }
fn set_stereo_view_matrix(self, value: Array<Matrix4x4>) { ... }
fn stereo_camera_projection_matrix(self) -> Array<Matrix4x4> { ... }
fn set_stereo_camera_projection_matrix(self, value: Array<Matrix4x4>) { ... }
}Provided Methods§
fn views(self) -> List_1<XRView>
fn set_views(self, value: List_1<XRView>)
fn occlusion_mesh_material(self) -> Material
fn set_occlusion_mesh_material(self, value: Material)
fn occlusion_mesh_combined(self) -> Mesh
fn set_occlusion_mesh_combined(self, value: Mesh)
fn occlusion_mesh_combined_hash_code(self) -> i32
fn set_occlusion_mesh_combined_hash_code(self, value: i32)
fn custom_mirror_view_field(self) -> XRPass_CustomMirrorView
fn set_custom_mirror_view_field(self, value: XRPass_CustomMirrorView)
fn stereo_eye_indices(self) -> Array<Vector4>
fn set_stereo_eye_indices(self, value: Array<Vector4>)
fn stereo_projection_matrix(self) -> Array<Matrix4x4>
fn set_stereo_projection_matrix(self, value: Array<Matrix4x4>)
fn stereo_view_matrix(self) -> Array<Matrix4x4>
fn set_stereo_view_matrix(self, value: Array<Matrix4x4>)
fn stereo_camera_projection_matrix(self) -> Array<Matrix4x4>
fn set_stereo_camera_projection_matrix(self, value: Array<Matrix4x4>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.