pub struct BundledAssetProvider_InternalOp(/* private fields */);Expand description
IL2CPP class: UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider.InternalOp
Inherits: Object
Implementations§
Source§impl BundledAssetProvider_InternalOp
impl BundledAssetProvider_InternalOp
Sourcepub fn load_bundle_from_dependecies(
results: impl Into<IList_1_Interface<Object>>,
) -> IAssetBundleResource_Interface
pub fn load_bundle_from_dependecies( results: impl Into<IList_1_Interface<Object>>, ) -> IAssetBundleResource_Interface
LoadBundleFromDependecies(crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::system::object::Object>) overload
Source§impl BundledAssetProvider_InternalOp
impl BundledAssetProvider_InternalOp
pub fn load_bundle_from_dependecies_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn wait_for_completion_handler_method_info() -> &'static MethodInfo
pub fn action_complete_method_info() -> &'static MethodInfo
pub fn get_array_result_method_info() -> &'static MethodInfo
pub fn get_list_result_method_info() -> &'static MethodInfo
pub fn get_asset_result_method_info() -> &'static MethodInfo
pub fn get_asset_sub_object_result_method_info() -> &'static MethodInfo
pub fn complete_operation_method_info() -> &'static MethodInfo
pub fn progress_callback_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for BundledAssetProvider_InternalOp
impl Clone for BundledAssetProvider_InternalOp
Source§fn clone(&self) -> BundledAssetProvider_InternalOp
fn clone(&self) -> BundledAssetProvider_InternalOp
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for BundledAssetProvider_InternalOp
impl FromIlInstance for BundledAssetProvider_InternalOp
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IBundledAssetProvider_InternalOp for BundledAssetProvider_InternalOp
impl IBundledAssetProvider_InternalOp for BundledAssetProvider_InternalOp
fn m_request_operation(self) -> AssetBundleRequest
fn set_m_request_operation(self, value: AssetBundleRequest)
fn m_result(self) -> IlInstance
fn set_m_result(self, value: IlInstance)
fn m_provide_handle(self) -> ProvideHandle
fn set_m_provide_handle(self, value: ProvideHandle)
fn sub_object_name(self) -> Il2CppString
fn set_sub_object_name(self, value: Il2CppString)
impl Copy for BundledAssetProvider_InternalOp
impl IObject for BundledAssetProvider_InternalOp
Auto Trait Implementations§
impl Freeze for BundledAssetProvider_InternalOp
impl RefUnwindSafe for BundledAssetProvider_InternalOp
impl !Send for BundledAssetProvider_InternalOp
impl !Sync for BundledAssetProvider_InternalOp
impl Unpin for BundledAssetProvider_InternalOp
impl UnwindSafe for BundledAssetProvider_InternalOp
Blanket Implementations§
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Source§impl<__T> IBundledAssetProvider_InternalOpMethods for __Twhere
__T: IBundledAssetProvider_InternalOp,
impl<__T> IBundledAssetProvider_InternalOpMethods for __Twhere
__T: IBundledAssetProvider_InternalOp,
Source§fn start(self, provide_handle: impl Into<ProvideHandle>)
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Start(crate::unity_engine::resource_management::resource_providers::providehandle::ProvideHandle) overloadSource§fn wait_for_completion_handler(self) -> bool
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ActionComplete(crate::unity_engine::asyncoperation::AsyncOperation) overloadSource§fn get_array_result(self, all_assets: impl Into<Array<Object_2>>)
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fn get_asset_result(self, asset: impl Into<Object_2>)
GetAssetResult(crate::unity_engine::object_2::Object_2) overloadSource§fn get_asset_sub_object_result(self, all_assets: impl Into<Array<Object_2>>)
fn get_asset_sub_object_result(self, all_assets: impl Into<Array<Object_2>>)
GetAssetSubObjectResult(::unity::Array<crate::unity_engine::object_2::Object_2>) overloadSource§fn complete_operation(self)
fn complete_operation(self)
CompleteOperation() overloadSource§fn progress_callback(self) -> f32
fn progress_callback(self) -> f32
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